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Date:      Sat, 8 May 1999 06:25:01 -0400 (EDT)
From:      Brian Feldman <green@unixhelp.org>
To:        eagle <eagle@eagle.phc.igs.net>
Cc:        Doug Rabson <dfr@nlsystems.com>, John-Mark Gurney <gurney_j@resnet.uoregon.edu>, Lee Cremeans <lcremeans@erols.com>, hackers@FreeBSD.ORG, multimedia@FreeBSD.ORG
Subject:   Re: G200 GLX and SIGFPU
Message-ID:  <Pine.BSF.4.10.9905080624130.9882-100000@janus.syracuse.net>
In-Reply-To: <Pine.BSF.3.96.990508051012.1394C-100000@eagle.phc.igs.net>

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On Sat, 8 May 1999, eagle wrote:

> 
> 
> On Sat, 8 May 1999, Doug Rabson wrote:
> 
> > On Sat, 8 May 1999, John-Mark Gurney wrote:
> > 
> > > eagle scribbled this message on May 8:
> > > > 
> > > > 
> > > > On Sat, 8 May 1999, Lee Cremeans wrote:
> > > > 
> > > > > I'm playing with the GLX (server-side OpenGL-to-hardware interface) drivers
> > > > > for the Matrox G200 2D/3D chip (very good chip, btw), and the good news is
> > > > > that they work in FreeBSD. 
> > > > > 
> > > > > Mostly.
> > > > > 
> > > > > My problem is that sometimes, the driver (which loads into a XFree86 3.3.x
> > > > > server as a module, and also comes with a Mesa-based libGL.so) likes to kill
> > > > > the X server with a SIGFPU at a certain point in the code (in the hardware
> > > > > pixel/texel-smoothing routines, to be exact). When I run the SGI logo.c
> > > > > demo, it will kill the server, eventually, with SIGFPU, and when I play
> > > > > q3test through the driver, it'll drop the server at or near the same place
> > > > > in the code as logo.c. This doesn't happen when Mesa itself is doing the
> > > > > rendering in software. 
> > > > > 
> > > > > The reason I'm asking here on the FreeBSD lists about this is because I
> > > > > remember some rumblings a while back about differences in the way FreeBSD
> > > > > and Linux handle the FPU, and whether they'd be pertinent to this. It'd
> > > > > appear, from what I've seen, that all development on these drivers (until
> > > > > now) has been done on Linux, so a lot of these SIGFPU issues would be
> > > > > "invisible" to them. 
> > > > > 
> > > > > If anyone wants a look at the code, the CVS information is at 
> > > > > 
> > > > > http://lists.openprojects.net/mailman/listinfo/g200-dev
> > > > > 
> > > > > and I can also get crash dumps and backtraces for anyone who wants them.
> > > > 
> > > > I've seen similar error messages with mesa in particalur in relation to
> > > > flightgear, I don't have a solution as of yet though.
> > > 
> > > use fpsetmask to mask the SIGFPE's that you don't want... usually this
> > > is all of them as FreeBSD has them turned on my default while other OS's
> > > don't...  if you do a search of the mailing lists on SIGFPR and fpsetmask
> > > your bound to turn up many postings on the subject...
> > 
> > This should be done by the GL implementation. At Microsoft, we used to
> > save/restore the fp flags on entry to Direct3D so that we could force the
> > correct mode for our maths to work properly. We had all sorts of trouble
> > before doing that (stupid exceptions enabled, people changing fp
> > precision etc). 
> > 
> > I think in current versions of D3D, there is an api which you can call to
> > say 'I agree not to touch the fp flags' which improves performance
> > slightly. Mesa should be doing something similar, IMHO.
> > 
> That was my next question shouldn't this be done in the port of MESA since
> thats whats throwing the sigfpe, disabling it in flightgear wouldn't help
> the problem at all..

What about switching to __BETTER_BDE_NPXCW__?

> 
> Rob
> 
> 
> 
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 green@unixhelp.org                _ __ ___ | _ ) __|   \ 
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