Date: Thu, 15 Oct 2020 12:48:31 +0000 (UTC) From: Edward Tomasz Napierala <trasz@FreeBSD.org> To: src-committers@freebsd.org, svn-src-all@freebsd.org, svn-src-head@freebsd.org Subject: svn commit: r366722 - head/sys/compat/linprocfs Message-ID: <202010151248.09FCmVQd025001@repo.freebsd.org>
next in thread | raw e-mail | index | archive | help
Author: trasz Date: Thu Oct 15 12:48:30 2020 New Revision: 366722 URL: https://svnweb.freebsd.org/changeset/base/366722 Log: With some popular multiplayer games (such as Counter-Strike: Global Offensive) the Linux Steam client likes to occasionally scan the game process memory, presumably as part anti-cheat measures. Turns out the client also expects each inode entry to be followed by a space character, otherwise the parsing code crashes. PR: 248216 Submitted by: Alex S <iwtcex@gmail.com> MFC after: 2 weeks Modified: head/sys/compat/linprocfs/linprocfs.c Modified: head/sys/compat/linprocfs/linprocfs.c ============================================================================== --- head/sys/compat/linprocfs/linprocfs.c Thu Oct 15 11:44:28 2020 (r366721) +++ head/sys/compat/linprocfs/linprocfs.c Thu Oct 15 12:48:30 2020 (r366722) @@ -1249,7 +1249,7 @@ linprocfs_doprocmaps(PFS_FILL_ARGS) 0, 0, (u_long)ino, - *name ? " " : "", + *name ? " " : " ", name ); if (freename)
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?202010151248.09FCmVQd025001>