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Date:      Wed, 27 Sep 1995 06:35:29 -0700 (PDT)
From:      sos@freebsd.org
To:        jkh@time.cdrom.com (Jordan K. Hubbard)
Cc:        sos@freebsd.org, hasty@rah.star-gate.com, kuku@gilberto.physik.RWTH-Aachen.DE, hackers@freebsd.org
Subject:   Re: vgalib for FreeBSD!
Message-ID:  <199509271335.GAA00613@freefall.freebsd.org>
In-Reply-To: <14563.812208186@time.cdrom.com> from "Jordan K. Hubbard" at Sep 27, 95 06:23:06 am

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In reply to Jordan K. Hubbard who wrote:
> 
> > However I'm willing to put some work into a library for doing
> > the generic modes via syscons (In fact I allready have one :) )
> 
> Yea!

Ok, I'll go ahead...

> I agree with Amancio that lopping off the bottom half of X would be a
> really cool general solution, but let's face it - it's also a solution
> that will likely never happen and is therefore not something I'd like
> to bet the farm on.  Add complexity to the solution and you also add
> to the calendar ship date! :-)

And we would still not support all the chipsets out there :(
(My lovely P9100 comes to mind)
Using ONLY the std VGA modes is perhaps not new technology, but
it works on all platforms (VGA that is)..

> I'd like something that simply gave me basic line graphics in 320x200
> resolution or so.  Then I could go implement all those cool GUI objects
> I've been talking about with a dynamic rendering model that allows
> fall-back to ncurses character graphics rendering in a pinch.

You got it !
	 ftp://login.dknet.dk/pub/sos/libdgl.tar.gz

This framework even has simple sprite functions, that allows simple
animation, plus lines, text, circles.....

I'll look at this over the next couble of days, and decide hat else is
needed (sure all the other std modes, this old libdgl is harwired 
for 320x200x256).

Then lets put all the GUI stuff on top of this and we would have a
really cool interface tool for writing all kinds of little usefull
tools with a modern look&feel.

It all reminds me of good old MGR, maybe we can steal^H^H^H^H^H borrow
some functionality from that (it could even give us a graphics
mode console ....

now I'll stop fantasising...

> 
> 					Jordan
> 


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Soren Schmidt  (sos@FreeBSD.org | sos@login.dknet.dk)  FreeBSD Core Team
               So much code to hack -- so little time



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