Date: Tue, 23 Aug 2016 18:55:05 +0000 From: bugzilla-noreply@freebsd.org To: freebsd-ports-bugs@FreeBSD.org Subject: [Bug 209742] devel/godot: Update to 2.1; add devel/godot-tools port Message-ID: <bug-209742-13-OB6d6S3DDP@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/> References: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742 --- Comment #85 from Jan Beich <jbeich@FreeBSD.org> --- Created attachment 173976 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D173976&action= =3Dedit Eliminate .include <bsd.port.pre.mk> line (for attachment 173959) |make makesum -C devel/godot| removes distfile for godot-demo-projects. It = can be worked around by overriding MAKEFLAGS, see my patch. > DESKTOP_ENTRIES=3D "Godot" "${COMMENT}" "${GODOTFILE}" \ > "${GODOTFILE}" "Development;IDE;" "" Maybe add Game; to Categories unless it's a generic IDE. (In reply to lightside from comment #71) > Not sure about compiler:c++11-lib, currently: Before USE_GCC and USES=3Dcompiler are merged consider the above an unexpan= ded version of the following .if ${CHOSEN_COMPILER_TYPE} =3D=3D gcc USE_GCC=3D yes .endif > ... approved method is to do changes in devel/godot port instead, > which may reduce possible changes for devel/godot-tools port. In that case tools=3Dyes associated changes can be converted into OPTIONS_S= LAVE, see my patch. --=20 You are receiving this mail because: You are the assignee for the bug.=
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