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Date:      Tue, 23 Aug 2016 18:55:05 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 209742] devel/godot: Update to 2.1; add devel/godot-tools port
Message-ID:  <bug-209742-13-OB6d6S3DDP@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-209742-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742

--- Comment #85 from Jan Beich <jbeich@FreeBSD.org> ---
Created attachment 173976
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D173976&action=
=3Dedit
Eliminate .include <bsd.port.pre.mk> line (for attachment 173959)

|make makesum -C devel/godot| removes distfile for godot-demo-projects. It =
can
be worked around by overriding MAKEFLAGS, see my patch.

> DESKTOP_ENTRIES=3D	"Godot" "${COMMENT}" "${GODOTFILE}" \
> 			"${GODOTFILE}" "Development;IDE;" ""

Maybe add Game; to Categories unless it's a generic IDE.

(In reply to lightside from comment #71)
> Not sure about compiler:c++11-lib, currently:

Before USE_GCC and USES=3Dcompiler are merged consider the above an unexpan=
ded
version of the following

  .if ${CHOSEN_COMPILER_TYPE} =3D=3D gcc
  USE_GCC=3D yes
  .endif

> ... approved method is to do changes in devel/godot port instead,
> which may reduce possible changes for devel/godot-tools port.

In that case tools=3Dyes associated changes can be converted into OPTIONS_S=
LAVE,
see my patch.

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