Date: Wed, 23 Dec 2009 08:48:28 -0900 From: Mel Flynn <mel.flynn+fbsd.questions@mailing.thruhere.net> To: freebsd-questions@freebsd.org Cc: Richard Mace <macerl@telkomsa.net> Subject: Re: Help building/running SDL/OpenGL code Message-ID: <200912230848.28193.mel.flynn%2Bfbsd.questions@mailing.thruhere.net> In-Reply-To: <200912221736.20023.macerl@telkomsa.net> References: <200912221736.20023.macerl@telkomsa.net>
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On Tuesday 22 December 2009 06:36:19 Richard Mace wrote: > So, it appears that there is some conflict between the mesa libraries > (which I need to #include to build the code) and the NVIDIA-supplied > libraries, or am I on the wrong track? > > Can anyone shed some light on this? I've spent quite some time on what > first appeared to be a fairly trivial task and I am eager to see how this > runs under FreeBSD. If you want to run any OpenGL code with nvidia-driver you will need to reinstall the driver after every: - kernel update - update of x11-servers/xorg-server - update of graphics/libGL* There may be exceptions, but they're not worth figuring out or remembering. In your case you may actually have a problem with math code in libm.so.3 vs libm.so.5, but I doubt it's the case as no OpenGL app that I encountered has one. -- Mel
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