Date: Mon, 21 Aug 2017 12:44:09 +0000 (UTC) From: Dmitry Marakasov <amdmi3@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r448468 - in head/games/endless-sky: . files Message-ID: <201708211244.v7LCi9BF099099@repo.freebsd.org>
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Author: amdmi3 Date: Mon Aug 21 12:44:09 2017 New Revision: 448468 URL: https://svnweb.freebsd.org/changeset/ports/448468 Log: - Update to 0.9.8 Modified: head/games/endless-sky/Makefile head/games/endless-sky/distinfo head/games/endless-sky/files/patch-source_CollisionSet.cpp Modified: head/games/endless-sky/Makefile ============================================================================== --- head/games/endless-sky/Makefile Mon Aug 21 11:50:34 2017 (r448467) +++ head/games/endless-sky/Makefile Mon Aug 21 12:44:09 2017 (r448468) @@ -2,8 +2,7 @@ # $FreeBSD$ PORTNAME= endless-sky -PORTVERSION= 0.9.6 -PORTREVISION= 2 +PORTVERSION= 0.9.8 DISTVERSIONPREFIX= v CATEGORIES= games Modified: head/games/endless-sky/distinfo ============================================================================== --- head/games/endless-sky/distinfo Mon Aug 21 11:50:34 2017 (r448467) +++ head/games/endless-sky/distinfo Mon Aug 21 12:44:09 2017 (r448468) @@ -1,3 +1,3 @@ -TIMESTAMP = 1487772910 -SHA256 (endless-sky-endless-sky-v0.9.6_GH0.tar.gz) = 41699dabb72a276c96019d0714e54492866e29661f161052a1caf334332be1e4 -SIZE (endless-sky-endless-sky-v0.9.6_GH0.tar.gz) = 71119557 +TIMESTAMP = 1503228209 +SHA256 (endless-sky-endless-sky-v0.9.8_GH0.tar.gz) = 69078c67656709646deb0c46fd960aa905601c23bb47c1696b0962ae8dff6d1e +SIZE (endless-sky-endless-sky-v0.9.8_GH0.tar.gz) = 74476053 Modified: head/games/endless-sky/files/patch-source_CollisionSet.cpp ============================================================================== --- head/games/endless-sky/files/patch-source_CollisionSet.cpp Mon Aug 21 11:50:34 2017 (r448467) +++ head/games/endless-sky/files/patch-source_CollisionSet.cpp Mon Aug 21 12:44:09 2017 (r448468) @@ -8,14 +8,3 @@ using namespace std; -@@ -179,8 +180,8 @@ Body *CollisionSet::Line(const Projectil - int stepX = (x <= endX ? 1 : -1); - int stepY = (y <= endY ? 1 : -1); - // Calculate the slope of the line, shifted so it is positive in both axes. -- int mx = abs(endX - x); -- int my = abs(endY - y); -+ int mx = std::abs(endX - x); -+ int my = std::abs(endY - y); - // Behave as if each grid cell has this width and height. This guarantees - // that we only need to work with integer coordinates. - int scale = max(mx, 1) * max(my, 1);
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