Skip site navigation (1)Skip section navigation (2)
Date:      Mon, 12 Jul 2004 20:15:15 +0200 (CEST)
From:      Stefan Walter <sw@gegenunendlich.de>
To:        FreeBSD-gnats-submit@FreeBSD.org
Subject:   ports/68954: [NEW PORT] graphics/cal3d: Skeletal based 3d character animation library written in C++
Message-ID:  <20040712181515.909F01F@garuda.dunkelkammer.void>
Resent-Message-ID: <200407121820.i6CIKHSK052159@freefall.freebsd.org>

next in thread | raw e-mail | index | archive | help

>Number:         68954
>Category:       ports
>Synopsis:       [NEW PORT] graphics/cal3d: Skeletal based 3d character animation library written in C++
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Mon Jul 12 18:20:17 GMT 2004
>Closed-Date:
>Last-Modified:
>Originator:     Stefan Walter
>Release:        FreeBSD 5.2-CURRENT i386
>Organization:
Infinity Approximation Task Force
>Environment:
System: FreeBSD garuda.dunkelkammer.void 5.2-CURRENT FreeBSD 5.2-CURRENT #0: Fri Jun 25 15:55:20 CEST 2004
>Description:
(Note: Build tested on -CURRENT only! Maybe someone with a -STABLE
system should verify that it works there, too.)

Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.

The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics. 

WWW:	http://cal3d.sourceforge.net/

Generated with FreeBSD Port Tools 0.50
>How-To-Repeat:
>Fix:

--- cal3d-0.9.1.shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	cal3d
#	cal3d/Makefile
#	cal3d/distinfo
#	cal3d/pkg-plist
#	cal3d/files
#	cal3d/files/patch-src_cal3d_Makefile.am
#	cal3d/files/patch-Makefile.am
#	cal3d/pkg-descr
#
echo c - cal3d
mkdir -p cal3d > /dev/null 2>&1
echo x - cal3d/Makefile
sed 's/^X//' >cal3d/Makefile << 'END-of-cal3d/Makefile'
X# New ports collection makefile for:	cal3d
X# Date created:				12 Jul 2004
X# Whom:					Stefan Walter <sw@gegenunendlich.de>
X#
X# $FreeBSD$
X#
X
XPORTNAME=	cal3d
XPORTVERSION=	0.9.1
XCATEGORIES=	graphics devel
XMASTER_SITES=	${MASTER_SITE_SOURCEFORGE_EXTENDED}
XMASTER_SITE_SUBDIR=	${PORTNAME}
X
XMAINTAINER=	sw@gegenunendlich.de
XCOMMENT=	Skeletal based 3d character animation library written in C++
X
XUSE_BZIP2=		yes
XUSE_AUTOMAKE_VER=	18
XUSE_AUTOHEADER_VER=	259
XUSE_LIBTOOL_VER=	15
XINSTALLS_SHLIB=		yes
X
X.include <bsd.port.pre.mk>
X
Xpre-configure:
X	cd ${WRKSRC} && ${ACLOCAL}
X	cd ${WRKSRC} && ${AUTOHEADER}
X
X.include <bsd.port.post.mk>
END-of-cal3d/Makefile
echo x - cal3d/distinfo
sed 's/^X//' >cal3d/distinfo << 'END-of-cal3d/distinfo'
XMD5 (cal3d-0.9.1.tar.bz2) = 55023cf5b4063990f355629c57a175af
XSIZE (cal3d-0.9.1.tar.bz2) = 2871094
END-of-cal3d/distinfo
echo x - cal3d/pkg-plist
sed 's/^X//' >cal3d/pkg-plist << 'END-of-cal3d/pkg-plist'
Xinclude/cal3d/animation.h
Xinclude/cal3d/animation_action.h
Xinclude/cal3d/animation_cycle.h
Xinclude/cal3d/bone.h
Xinclude/cal3d/buffersource.h
Xinclude/cal3d/cal3d.h
Xinclude/cal3d/cal3d_wrapper.h
Xinclude/cal3d/coreanimation.h
Xinclude/cal3d/corebone.h
Xinclude/cal3d/corekeyframe.h
Xinclude/cal3d/corematerial.h
Xinclude/cal3d/coremesh.h
Xinclude/cal3d/coremodel.h
Xinclude/cal3d/coremorphanimation.h
Xinclude/cal3d/coreskeleton.h
Xinclude/cal3d/coresubmesh.h
Xinclude/cal3d/coresubmorphtarget.h
Xinclude/cal3d/coretrack.h
Xinclude/cal3d/datasource.h
Xinclude/cal3d/error.h
Xinclude/cal3d/global.h
Xinclude/cal3d/loader.h
Xinclude/cal3d/matrix.h
Xinclude/cal3d/mesh.h
Xinclude/cal3d/mixer.h
Xinclude/cal3d/model.h
Xinclude/cal3d/morphtargetmixer.h
Xinclude/cal3d/physique.h
Xinclude/cal3d/platform.h
Xinclude/cal3d/quaternion.h
Xinclude/cal3d/renderer.h
Xinclude/cal3d/resource.h
Xinclude/cal3d/saver.h
Xinclude/cal3d/skeleton.h
Xinclude/cal3d/springsystem.h
Xinclude/cal3d/streamsource.h
Xinclude/cal3d/submesh.h
Xinclude/cal3d/tinystr.h
Xinclude/cal3d/tinyxml.h
Xinclude/cal3d/vector.h
X@dirrm include/cal3d
Xlib/libcal3d-0.9.1.so
Xlib/libcal3d.la
Xlib/libcal3d.so
Xlibdata/pkgconfig/cal3d.pc
END-of-cal3d/pkg-plist
echo c - cal3d/files
mkdir -p cal3d/files > /dev/null 2>&1
echo x - cal3d/files/patch-src_cal3d_Makefile.am
sed 's/^X//' >cal3d/files/patch-src_cal3d_Makefile.am << 'END-of-cal3d/files/patch-src_cal3d_Makefile.am'
X--- src/cal3d/Makefile.am.orig	Mon Jul 12 17:34:29 2004
X+++ src/cal3d/Makefile.am	Mon Jul 12 17:35:04 2004
X@@ -13,7 +13,8 @@
X INCLUDES = $(all_includes) -I$(top_srcdir)/src
X 
X all_libraries = @all_libraries@
X-LDFLAGS = @LDFLAGS@
X+#LDFLAGS = @LDFLAGS@
X+AM_LDFLAGS = @AM_LDFLAGS@
X 
X EXTRA_DIST = cal3d.rc cal3d.dsp SConscript
X 
END-of-cal3d/files/patch-src_cal3d_Makefile.am
echo x - cal3d/files/patch-Makefile.am
sed 's/^X//' >cal3d/files/patch-Makefile.am << 'END-of-cal3d/files/patch-Makefile.am'
X--- Makefile.am.orig	Mon Jul 12 19:40:09 2004
X+++ Makefile.am	Mon Jul 12 19:41:07 2004
X@@ -16,7 +16,8 @@
X 
X SUBDIRS = src docs
X 
X-pkgconfigdir = $(libdir)/pkgconfig
X+#pkgconfigdir = $(libdir)/pkgconfig
X+pkgconfigdir = $(prefix)/libdata/pkgconfig
X pkgconfig_DATA = cal3d.pc
X 
X 
END-of-cal3d/files/patch-Makefile.am
echo x - cal3d/pkg-descr
sed 's/^X//' >cal3d/pkg-descr << 'END-of-cal3d/pkg-descr'
XCal3D is a skeletal based 3D character animation library written in C++
Xin a way that is both platform-independent and graphics API-independent.
XIt was originally designed to be used in a 3D client for Worldforge, but
Xevolved into a stand-alone product which can be used in many different
Xkinds of projects.
X
XCal3D's essentials can be boiled down to 2 parts: the C++ library and
Xthe exporter. The exporter is what you would use to take your characters
X(built in a 3D modeling package) and create the Cal3D-format files that
Xthe library knows how to load. The exporters are actually plug-ins for
X3D modeling packages. This allows 3D artists to use the modeling tools
Xthat they're already comfortable with.
X
XThe C++ library is what you would actually use in your application,
Xwhether it's a game or a VR application. The library provides methods to
Xload your exported files, build characters, run animations, and access
Xthe data necessary to render them with 3D graphics. 
X
XWWW:	http://cal3d.sourceforge.net/
END-of-cal3d/pkg-descr
exit
--- cal3d-0.9.1.shar ends here ---

>Release-Note:
>Audit-Trail:
>Unformatted:



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?20040712181515.909F01F>