Date: Mon, 12 Jul 2004 20:15:15 +0200 (CEST) From: Stefan Walter <sw@gegenunendlich.de> To: FreeBSD-gnats-submit@FreeBSD.org Subject: ports/68954: [NEW PORT] graphics/cal3d: Skeletal based 3d character animation library written in C++ Message-ID: <20040712181515.909F01F@garuda.dunkelkammer.void> Resent-Message-ID: <200407121820.i6CIKHSK052159@freefall.freebsd.org>
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>Number: 68954 >Category: ports >Synopsis: [NEW PORT] graphics/cal3d: Skeletal based 3d character animation library written in C++ >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Mon Jul 12 18:20:17 GMT 2004 >Closed-Date: >Last-Modified: >Originator: Stefan Walter >Release: FreeBSD 5.2-CURRENT i386 >Organization: Infinity Approximation Task Force >Environment: System: FreeBSD garuda.dunkelkammer.void 5.2-CURRENT FreeBSD 5.2-CURRENT #0: Fri Jun 25 15:55:20 CEST 2004 >Description: (Note: Build tested on -CURRENT only! Maybe someone with a -STABLE system should verify that it works there, too.) Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. WWW: http://cal3d.sourceforge.net/ Generated with FreeBSD Port Tools 0.50 >How-To-Repeat: >Fix: --- cal3d-0.9.1.shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # cal3d # cal3d/Makefile # cal3d/distinfo # cal3d/pkg-plist # cal3d/files # cal3d/files/patch-src_cal3d_Makefile.am # cal3d/files/patch-Makefile.am # cal3d/pkg-descr # echo c - cal3d mkdir -p cal3d > /dev/null 2>&1 echo x - cal3d/Makefile sed 's/^X//' >cal3d/Makefile << 'END-of-cal3d/Makefile' X# New ports collection makefile for: cal3d X# Date created: 12 Jul 2004 X# Whom: Stefan Walter <sw@gegenunendlich.de> X# X# $FreeBSD$ X# X XPORTNAME= cal3d XPORTVERSION= 0.9.1 XCATEGORIES= graphics devel XMASTER_SITES= ${MASTER_SITE_SOURCEFORGE_EXTENDED} XMASTER_SITE_SUBDIR= ${PORTNAME} X XMAINTAINER= sw@gegenunendlich.de XCOMMENT= Skeletal based 3d character animation library written in C++ X XUSE_BZIP2= yes XUSE_AUTOMAKE_VER= 18 XUSE_AUTOHEADER_VER= 259 XUSE_LIBTOOL_VER= 15 XINSTALLS_SHLIB= yes X X.include <bsd.port.pre.mk> X Xpre-configure: X cd ${WRKSRC} && ${ACLOCAL} X cd ${WRKSRC} && ${AUTOHEADER} X X.include <bsd.port.post.mk> END-of-cal3d/Makefile echo x - cal3d/distinfo sed 's/^X//' >cal3d/distinfo << 'END-of-cal3d/distinfo' XMD5 (cal3d-0.9.1.tar.bz2) = 55023cf5b4063990f355629c57a175af XSIZE (cal3d-0.9.1.tar.bz2) = 2871094 END-of-cal3d/distinfo echo x - cal3d/pkg-plist sed 's/^X//' >cal3d/pkg-plist << 'END-of-cal3d/pkg-plist' Xinclude/cal3d/animation.h Xinclude/cal3d/animation_action.h Xinclude/cal3d/animation_cycle.h Xinclude/cal3d/bone.h Xinclude/cal3d/buffersource.h Xinclude/cal3d/cal3d.h Xinclude/cal3d/cal3d_wrapper.h Xinclude/cal3d/coreanimation.h Xinclude/cal3d/corebone.h Xinclude/cal3d/corekeyframe.h Xinclude/cal3d/corematerial.h Xinclude/cal3d/coremesh.h Xinclude/cal3d/coremodel.h Xinclude/cal3d/coremorphanimation.h Xinclude/cal3d/coreskeleton.h Xinclude/cal3d/coresubmesh.h Xinclude/cal3d/coresubmorphtarget.h Xinclude/cal3d/coretrack.h Xinclude/cal3d/datasource.h Xinclude/cal3d/error.h Xinclude/cal3d/global.h Xinclude/cal3d/loader.h Xinclude/cal3d/matrix.h Xinclude/cal3d/mesh.h Xinclude/cal3d/mixer.h Xinclude/cal3d/model.h Xinclude/cal3d/morphtargetmixer.h Xinclude/cal3d/physique.h Xinclude/cal3d/platform.h Xinclude/cal3d/quaternion.h Xinclude/cal3d/renderer.h Xinclude/cal3d/resource.h Xinclude/cal3d/saver.h Xinclude/cal3d/skeleton.h Xinclude/cal3d/springsystem.h Xinclude/cal3d/streamsource.h Xinclude/cal3d/submesh.h Xinclude/cal3d/tinystr.h Xinclude/cal3d/tinyxml.h Xinclude/cal3d/vector.h X@dirrm include/cal3d Xlib/libcal3d-0.9.1.so Xlib/libcal3d.la Xlib/libcal3d.so Xlibdata/pkgconfig/cal3d.pc END-of-cal3d/pkg-plist echo c - cal3d/files mkdir -p cal3d/files > /dev/null 2>&1 echo x - cal3d/files/patch-src_cal3d_Makefile.am sed 's/^X//' >cal3d/files/patch-src_cal3d_Makefile.am << 'END-of-cal3d/files/patch-src_cal3d_Makefile.am' X--- src/cal3d/Makefile.am.orig Mon Jul 12 17:34:29 2004 X+++ src/cal3d/Makefile.am Mon Jul 12 17:35:04 2004 X@@ -13,7 +13,8 @@ X INCLUDES = $(all_includes) -I$(top_srcdir)/src X X all_libraries = @all_libraries@ X-LDFLAGS = @LDFLAGS@ X+#LDFLAGS = @LDFLAGS@ X+AM_LDFLAGS = @AM_LDFLAGS@ X X EXTRA_DIST = cal3d.rc cal3d.dsp SConscript X END-of-cal3d/files/patch-src_cal3d_Makefile.am echo x - cal3d/files/patch-Makefile.am sed 's/^X//' >cal3d/files/patch-Makefile.am << 'END-of-cal3d/files/patch-Makefile.am' X--- Makefile.am.orig Mon Jul 12 19:40:09 2004 X+++ Makefile.am Mon Jul 12 19:41:07 2004 X@@ -16,7 +16,8 @@ X X SUBDIRS = src docs X X-pkgconfigdir = $(libdir)/pkgconfig X+#pkgconfigdir = $(libdir)/pkgconfig X+pkgconfigdir = $(prefix)/libdata/pkgconfig X pkgconfig_DATA = cal3d.pc X X END-of-cal3d/files/patch-Makefile.am echo x - cal3d/pkg-descr sed 's/^X//' >cal3d/pkg-descr << 'END-of-cal3d/pkg-descr' XCal3D is a skeletal based 3D character animation library written in C++ Xin a way that is both platform-independent and graphics API-independent. XIt was originally designed to be used in a 3D client for Worldforge, but Xevolved into a stand-alone product which can be used in many different Xkinds of projects. X XCal3D's essentials can be boiled down to 2 parts: the C++ library and Xthe exporter. The exporter is what you would use to take your characters X(built in a 3D modeling package) and create the Cal3D-format files that Xthe library knows how to load. The exporters are actually plug-ins for X3D modeling packages. This allows 3D artists to use the modeling tools Xthat they're already comfortable with. X XThe C++ library is what you would actually use in your application, Xwhether it's a game or a VR application. The library provides methods to Xload your exported files, build characters, run animations, and access Xthe data necessary to render them with 3D graphics. X XWWW: http://cal3d.sourceforge.net/ END-of-cal3d/pkg-descr exit --- cal3d-0.9.1.shar ends here --- >Release-Note: >Audit-Trail: >Unformatted:
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