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Date:      Mon, 15 Dec 1997 18:03:06 +0000 (GMT)
From:      Stephen Roome <steve@visint.co.uk>
To:        Amancio Hasty <hasty@rah.star-gate.com>
Cc:        multimedia@FreeBSD.ORG, current@FreeBSD.ORG
Subject:   Re: glquake, glguake world and quake server work 8)
Message-ID:  <Pine.BSF.3.96.971215180025.9331A-100000@dylan.visint.co.uk>
In-Reply-To: <199712150917.BAA00815@rah.star-gate.com>

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On Mon, 15 Dec 1997, Amancio Hasty wrote:
> Whats left is for me or someone (hint) to generate a Mesa/Glide package
> and glquake, glquake world, and quake server package.

Quake II (release not test)? Any chance of getting that to work, or does
it already .. is there a Linux binary even ?

> Okay, whats so great about glquake --- well not much other than if you
> have a Voodoo chipset board such as a Diamond Monster 3d you can play
> Quake with 3d hardware assist on your FreeBSD box. Also, GLQuake  clearly
> paves the way for 3d hardware assist on FreeBSD.

Actually, I compiled all the stuff as suggested with the previous
README.GLQUAKE, however I noticed that some of the testXX programs which
come with glide just bombed my 3d card out (it's a guillemot Maxi Gamer
3D). Wondered if anyone else had this problem?

	Steve.
--
Steve Roome - Vision Interactive Ltd.
Tel:+44(0)117 9730597 Home:+44(0)976 241342
WWW: http://dylan.visint.co.uk/




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