Date: Wed, 23 Dec 1998 01:13:03 -0200 From: Gustavo Vieira G C Rios <grios@netshell.vicosa.com.br> To: David Wolfskill <dhw@whistle.com> Cc: eddie@silk.net, freebsd-questions@FreeBSD.ORG Subject: Re: FreeBSD and C Programming Message-ID: <36805FBF.6C31DF5E@netshell.vicosa.com.br> References: <199812221932.LAA25417@pau-amma.whistle.com>
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Yeah, you are right, but this does not mean i am worng.
Your suggestion is what i told "known as many as possible from the
machine you are programming to" . No matter if it is virtual or "real
machine". And more, i believe that using a virtual machine is not
practice.
That's all folks.
David Wolfskill wrote:
>
> >Date: Tue, 22 Dec 1998 00:43:32 -0200
> >From: Gustavo Vieira G C Rios <grios@netshell.vicosa.com.br>
>
> >if you wanna be a real programmer you should know the hardware you are
> >programming to, right ?
>
> I respectfully disagree.
>
> Consider, for example, that Donald Knuth's "The Art of Computer
> Programming" uses an reference machine that doesn't really exist (though
> I'm sure folks have written emulators for it... after he wrote the
> book(s)).
>
> Best suggestion I have is to find a problem that you need to solve, and
> for which a (set of) program(s) written in C might reasonably be considered
> a viable approach to solving it. Look at good code as a starting-point;
> try /usr/src/*, for example. Often, I've found that starting by
> figuring out how to make a least-intrusive change to an existing program
> can be quite instructive. (Then again, sometimes what the program
> really *needs* is to be gutted & re-constructed from the ground up.
> Experience can help you distinguish the two cases.)
>
> Start small; build on that. Revise your building-blocks until they're
> reliable.
>
> Caveat: I don't write code for a living (usually); I do sysadmin work.
> I have written code for a living, though, and have been known to do so
> somewhat recently.
>
> david
> --
> David Wolfskill UNIX System Administrator
> dhw@whistle.com voice: (650) 577-7158 pager: (650) 371-4621
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