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Date:      Fri, 28 Aug 1998 18:16:46 -0700
From:      "Jordan K. Hubbard" <jkh@time.cdrom.com>
To:        Matthew Dillon <dillon@backplane.com>
Cc:        Poul-Henning Kamp <phk@critter.freebsd.dk>, John Polstra <jdp@polstra.com>, committers@FreeBSD.ORG
Subject:   Re: make.conf 
Message-ID:  <23204.904353406@time.cdrom.com>
In-Reply-To: Your message of "Fri, 28 Aug 1998 17:58:47 PDT." <199808290058.RAA20957@apollo.backplane.com> 

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>   degrading emails, 'cause it isn't going to happen.  I've worked with plenty
>   of large groups and I have to say that my experience working with this one,
>   so far, has been a severe mix.

Well, you've discovered our dirty little secret then it seems.  Some
of us deal with problems by fulminating (you know who you are) some of
us deal with them by more reasoned discussion.  Others, like myself,
consider the entire matter to be a complete waste of time since I
personally could give a flying fuck for which args ping takes and just
finished a minor spat in -core about the ridiculous amount of heat
generated over this simple fucking change (and yes, now I'm the one
who's pissed off about it).  You're not the only one who's frustrated
by this or thinks the free-for-all composition of our developer team
sometimes leaves a lot to be desired - tou get one person who woke up
on the wrong side of the bed and then all hell breaks loose as the
local Pedant's Convention forms for an impromptu congress and some
competition rock-throwing.  And yes, BTW, you happened to attract the
President of the Pedant Convention's attention on this one (Sean Eric
Fagan) so things got messy even more quickly than usual.

Anyway, a volunteer group is sort of like a family - you don't get to
pick your family members and if you weren't related, half of you would
never even consider speaking to one another.  So goes it here.  The
key still to develop, it seems (and I'm working on this one every day)
is to know when an exchange with person X is just not going to be
productive and you're better off just ignoring them entirely.  Stick
with the high points, avoid the low points, and your Committer's
Experience will be far more rewarding.

- Jordan



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