Date: Fri, 28 Aug 1998 18:16:46 -0700 From: "Jordan K. Hubbard" <jkh@time.cdrom.com> To: Matthew Dillon <dillon@backplane.com> Cc: Poul-Henning Kamp <phk@critter.freebsd.dk>, John Polstra <jdp@polstra.com>, committers@FreeBSD.ORG Subject: Re: make.conf Message-ID: <23204.904353406@time.cdrom.com> In-Reply-To: Your message of "Fri, 28 Aug 1998 17:58:47 PDT." <199808290058.RAA20957@apollo.backplane.com>
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> degrading emails, 'cause it isn't going to happen. I've worked with plenty > of large groups and I have to say that my experience working with this one, > so far, has been a severe mix. Well, you've discovered our dirty little secret then it seems. Some of us deal with problems by fulminating (you know who you are) some of us deal with them by more reasoned discussion. Others, like myself, consider the entire matter to be a complete waste of time since I personally could give a flying fuck for which args ping takes and just finished a minor spat in -core about the ridiculous amount of heat generated over this simple fucking change (and yes, now I'm the one who's pissed off about it). You're not the only one who's frustrated by this or thinks the free-for-all composition of our developer team sometimes leaves a lot to be desired - tou get one person who woke up on the wrong side of the bed and then all hell breaks loose as the local Pedant's Convention forms for an impromptu congress and some competition rock-throwing. And yes, BTW, you happened to attract the President of the Pedant Convention's attention on this one (Sean Eric Fagan) so things got messy even more quickly than usual. Anyway, a volunteer group is sort of like a family - you don't get to pick your family members and if you weren't related, half of you would never even consider speaking to one another. So goes it here. The key still to develop, it seems (and I'm working on this one every day) is to know when an exchange with person X is just not going to be productive and you're better off just ignoring them entirely. Stick with the high points, avoid the low points, and your Committer's Experience will be far more rewarding. - Jordan
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