From owner-freebsd-stable Wed Apr 25 14:26:55 2001 Delivered-To: freebsd-stable@freebsd.org Received: from mail.zuhause.org (zuhause.org [205.215.217.178]) by hub.freebsd.org (Postfix) with ESMTP id 3E51E37B422 for ; Wed, 25 Apr 2001 14:26:52 -0700 (PDT) (envelope-from bruce@zuhause.org) Received: by mail.zuhause.org (Postfix, from userid 1001) id 22C6A7C63; Wed, 25 Apr 2001 16:26:45 -0500 (CDT) From: Bruce Albrecht MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-ID: <15079.16660.836500.182488@celery.zuhause.org> Date: Wed, 25 Apr 2001 16:26:44 -0500 (CDT) To: Mike Hoskins Cc: freebsd-stable@freebsd.org Subject: Re: ipfw and quake games In-Reply-To: References: <20010425151608.W31916@storm.psi-domain.co.uk> X-Mailer: VM 6.75 under 21.1 (patch 12) "Channel Islands" XEmacs Lucid Sender: owner-freebsd-stable@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.ORG Mike Hoskins writes: > > Assuming clients on the internal network initiate all conversations, a > stateful rule chain would fix this... > > ipfw allow ip from ${oip} to any keep-state out Since the original question was discussing UDP traffic by games, does this work with UDP messages? If there's more than one machine behind the firewall with outgoing UDP traffic, how would one set up NATD to redirect the return UDPs to the correct machine? To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-stable" in the body of the message