Skip site navigation (1)Skip section navigation (2)
Date:      Wed, 25 Apr 2001 16:26:44 -0500 (CDT)
From:      Bruce Albrecht <bruce@zuhause.mn.org>
To:        Mike Hoskins <mike@adept.org>
Cc:        freebsd-stable@freebsd.org
Subject:   Re: ipfw and quake games
Message-ID:  <15079.16660.836500.182488@celery.zuhause.org>
In-Reply-To: <Pine.BSF.4.21.0104251149270.71257-100000@snafu.adept.org>
References:  <20010425151608.W31916@storm.psi-domain.co.uk> <Pine.BSF.4.21.0104251149270.71257-100000@snafu.adept.org>

next in thread | previous in thread | raw e-mail | index | archive | help
Mike Hoskins writes:
 > 
 > Assuming clients on the internal network initiate all conversations, a
 > stateful rule chain would fix this...
 > 
 > 	ipfw allow ip from ${oip} to any keep-state out

Since the original question was discussing UDP traffic by games, does
this work with UDP messages?  If there's more than one machine behind
the firewall with outgoing UDP traffic, how would one set up NATD to
redirect the return UDPs to the correct machine?

To Unsubscribe: send mail to majordomo@FreeBSD.org
with "unsubscribe freebsd-stable" in the body of the message




Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?15079.16660.836500.182488>