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Date:      Thu, 25 Jan 2001 11:46:22 -0800
From:      Dustin Harris <dustinh@webtrends.com>
To:        'Forrest Aldrich' <forrie@forrie.com>, freebsd-stable@freebsd.org
Subject:   RE: World build failure
Message-ID:  <0145F0769FECD411BF8400508BFDF6E4048E82@newman.internal.webtrends.com>

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Try the -DNOGAMES option.

--dustin

-----Original Message-----
From: Forrest Aldrich [mailto:forrie@forrie.com]
Sent: Thursday, January 25, 2001 11:41 AM
To: freebsd-stable@freebsd.org
Subject: Re: World build failure


It seems that it should be configured (in the build process) as a non-fatal 
error.  My opinion:  "games" is hardly an important part of the operating 
system.   In fact, why cannot "games" be split into ports, so that they can 
be maintained differently and otherwise optionally installed.


_F


At 10:31 PM 1/25/2001 +0300, Odhiambo Washington wrote:
>* Forrest Aldrich <forrie@forrie.com> [20010125 22:03]: writing on the 
>subject 'World build failure'
>Forrest> Make world is failing on /usr/src/games/morse (despite my telling 
>make.conf
>Forrest> not to build games).  Can someone please fix this.
>
>It did for me after a cvsup today - I have the source tree on another
>machine cvsupped a few days back so I just went in there, got the files
>and moved them to this other one where things were failing and it worked.
>
>It is amazing that this happens. I don't know what reasons to give -
>probably whoever did the files 'had an oversight' - it is normal for human
>beings. That I wholly accept. But it gets worse when after a rebuild you
>cannot access an expensive piece of hardware, like happened to my T20 tape
>after I moved from 3.5-S to 4.2-STABLE...using some very fine laid out
>procedure.
>
>
>-Wash
>
>--
>Odhiambo Washington  Inter-Connect Ltd.,
>wash@iconnect.co.ke  5th Flr Furaha Plaza
>Tel: 254 11 222604   Nkrumah Rd.,
>Fax: 254 11 222636   PO Box 83613 MOMBASA, KE.
>
>As the poet said, "Only God can make a tree" -- probably because it's so
hard
>to figure out how to get the bark on. -Woody Allen




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