From owner-freebsd-hackers Thu Feb 29 00:17:15 1996 Return-Path: owner-hackers Received: (from root@localhost) by freefall.freebsd.org (8.7.3/8.7.3) id AAA20688 for hackers-outgoing; Thu, 29 Feb 1996 00:17:15 -0800 (PST) Received: from mail1.infinet.com (mail1.infinet.com [206.103.240.3]) by freefall.freebsd.org (8.7.3/8.7.3) with ESMTP id AAA20515 for ; Thu, 29 Feb 1996 00:15:51 -0800 (PST) Received: from p930 (cmh-p113.infinet.com [206.103.242.119]) by mail1.infinet.com (8.7.3/8.7.3) with SMTP id DAA14135; Thu, 29 Feb 1996 03:10:42 -0500 (EST) Message-ID: <31356075.620B@cylatech.com> Date: Thu, 29 Feb 1996 03:14:45 -0500 From: Wilson MacGyver Organization: CylaTech Inc. X-Mailer: Mozilla 2.0GoldB1 (Win95; I) MIME-Version: 1.0 To: bmk@dtr.com CC: David Langford , jkh@time.cdrom.com, hackers@FreeBSD.ORG Subject: Re: Quake's out, where's that Linux ELF emulation? References: <199602281452.GAA02277@dtr.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-hackers@FreeBSD.ORG Precedence: bulk bmk@dtr.com wrote: > > > Just being curious, but why was the SGI port of doom done? > > No complaint on that- it gives me something to do with ours :) > > Doom wasn't ported to SGI. iD uses SGI as theier primary development > platform and ported it to run under DOS. No, it was a port. Doom's engine was developed on a NeXT cube. The same cube is still used to develope the Quake Engine. For the Quake, they also have an Alpha running Digital Unix to pre-compute the BSP trees, and two SGIs to to the animations. -- Wilson MacGyver macgyver@cylatech.com -------------------------------------- Veni, Vidi, Concidi.