Date: Thu, 20 Apr 2000 10:29:07 +0930 (CST) From: "Daniel O'Connor" <doconnor@gsoft.com.au> To: Maxim Sobolev <sobomax@altavista.net> Cc: ports@FreeBSD.ORG, Satoshi Asami <asami@FreeBSD.ORG>, Will Andrews <andrews@TECHNOLOGIST.COM> Subject: Re: cvs commit: ports/games/quakeforge Makefile Message-ID: <XFMail.000420102907.doconnor@gsoft.com.au> In-Reply-To: <38FD9DED.860DF2C2@altavista.net>
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On 19-Apr-00 Maxim Sobolev wrote: > Will Andrews wrote: > required since w/o this option even original quake-x11 will dump core > due to the > lack of mmap() sound support. I'll look into this. Cameron Grant is looking into the mmap() stuff. It seems that the mmap() call returns a bogus, non-NULL(!) pointer, which causes Quake to crap out. --- Daniel O'Connor software and network engineer for Genesis Software - http://www.gsoft.com.au "The nice thing about standards is that there are so many of them to choose from." -- Andrew Tanenbaum To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-ports" in the body of the message
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