Date: Wed, 16 Jun 2021 19:28:28 +0000 From: bugzilla-noreply@freebsd.org To: ports-bugs@FreeBSD.org Subject: [Bug 256655] devel/godot: fix build on riscv64 Message-ID: <bug-256655-7788@https.bugs.freebsd.org/bugzilla/>
next in thread | raw e-mail | index | archive | help
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D256655 Bug ID: 256655 Summary: devel/godot: fix build on riscv64 Product: Ports & Packages Version: Latest Hardware: riscv OS: Any Status: New Severity: Affects Only Me Priority: --- Component: Individual Port(s) Assignee: ports-bugs@FreeBSD.org Reporter: pkubaj@FreeBSD.org CC: FreeBSD@ShaneWare.Biz, riscv@FreeBSD.org CC: FreeBSD@ShaneWare.Biz, riscv@FreeBSD.org Flags: maintainer-feedback?(FreeBSD@ShaneWare.Biz) Created attachment 225869 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D225869&action= =3Dedit patch pcre2 currently doesn't support JIT on riscv64. While it's possible to just disable that in godot, this will mean someone will need to remember to enab= le it when JIT is supported. This patch makes godot use the system pcre2. --=20 You are receiving this mail because: You are the assignee for the bug.=
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?bug-256655-7788>