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Date:      Wed, 16 Jun 2021 19:28:28 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 256655] devel/godot: fix build on riscv64
Message-ID:  <bug-256655-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D256655

            Bug ID: 256655
           Summary: devel/godot: fix build on riscv64
           Product: Ports & Packages
           Version: Latest
          Hardware: riscv
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: ports-bugs@FreeBSD.org
          Reporter: pkubaj@FreeBSD.org
                CC: FreeBSD@ShaneWare.Biz, riscv@FreeBSD.org
                CC: FreeBSD@ShaneWare.Biz, riscv@FreeBSD.org
             Flags: maintainer-feedback?(FreeBSD@ShaneWare.Biz)

Created attachment 225869
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D225869&action=
=3Dedit
patch

pcre2 currently doesn't support JIT on riscv64. While it's possible to just
disable that in godot, this will mean someone will need to remember to enab=
le
it when JIT is supported.

This patch makes godot use the system pcre2.

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