Date: Sat, 15 Jun 1996 19:30:29 -0700 From: Amancio Hasty <hasty@rah.star-gate.com> To: Josh MacDonald <jmacd@deceit.xcf.berkeley.edu> Cc: freebsd-hackers@freebsd.org, qtest1@idsoftware.com Subject: Re: Quake info Message-ID: <199606160230.TAA08157@rah.star-gate.com> In-Reply-To: Your message of "Sat, 15 Jun 1996 19:19:15 PDT." <199606160219.TAA18405@deceit.xcf.berkeley.edu>
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Yeap, good ol' ID . Well we don't have support for the mmap stuff on the sound driver.. At least I don't over here.. If someone else wants to step in and provide the support I will more than happy to assist. Additionally, since there is no FreeBSD port I have very little incentive to support Quake. Regards, Amancio >From The Desk Of Josh MacDonald : > +----------------------------------------+ > | The Official Quake Deathmatch TEST | > | Released Saturday, February 24th, 1996 | > | Copyright (C) 1996 id Software, inc. | > +----------------------------------------+ > | Linux Subsystem Documentation | > | by Dave Taylor | > +----------------------------------------+ > > This is Quake for Linux, test 1a. It was compiled and tested under an > ELF 1.3.62 system with the tasd-3.5-beta7 sound code, using gcc 2.7.0 > and libc.so.5.0.9. You must first download the qtest1.zip package (you > can find it at quake.best.com:/pub/idsoftware) and unpack that in a > directory. Then, place the xquake executable in that directory and run > it from there. You must be able to run ELF applications. > > This version of Quake requires that you have the new mmapable sound > driver. You can find the sound code at tasd-3.5-beta7.tar.gz from > ftp.best.com/pub/front/tasd. This code allows Quake to memory-map the > sound DMA buffer, eliminating a seperate sound process, lowering > latency, and better-modelling DOS code. This code does *not* work with > the GUS, though there are some reports that it works with the GUS MAX. > Linux GUS support may or may not happen. > > This also contains a version called xf86quake, featuring the new DGA > code in XFree 3.1.2D which is available at ftp.xfree86.org. DGA allows > direct access to the frame buffer, page flipping, proper mouse behavior, > and proper keyboard behavior. As it stands, the function which does > page flips is waiting for the vertical retrace. This causes the game to > run much slower, so xquake may be faster for now. This will be fixed > soon. In addition, there are problems grabbing the colormap with this > version. If you experience trouble with this, kill your window manager > before running the game and start it up after leaving. xf86quake > requires that your virtual desktop size be twice the current resolution, > or page-flipping will not work. So for instance, if you are running > your X server at 320x200, your virtual desktop size must be 320x400 or > larger. xf86quake must also be run as root in order to memory-map the > frame buffer. > > There are no Linux-specific command-line options, variables, or > commands, beyond what is mentioned in the sound.txt file. > > The purpose of this release is to test for bugs & compatability > problems. Please do not send comments back to personal e-mail accounts. > They will be ignored. Submit bug reports to qtest1@idsoftware.com. >
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