From owner-freebsd-ports Mon Mar 31 16:00:51 1997 Return-Path: Received: (from root@localhost) by freefall.freebsd.org (8.8.5/8.8.5) id QAA20583 for ports-outgoing; Mon, 31 Mar 1997 16:00:51 -0800 (PST) Received: from bunyip.cc.uq.edu.au (bunyip.cc.uq.edu.au [130.102.2.1]) by freefall.freebsd.org (8.8.5/8.8.5) with ESMTP id QAA20538 for ; Mon, 31 Mar 1997 16:00:28 -0800 (PST) Received: (from daemon@localhost) by bunyip.cc.uq.edu.au (8.8.5/8.8.5) id JAA15909; Tue, 1 Apr 1997 09:57:40 +1000 Received: from netfl15a.devetir.qld.gov.au by ogre.dtir.qld.gov.au (8.7.5/DEVETIR-E0.3a) with SMTP id JAA22264; Tue, 1 Apr 1997 09:57:11 +1000 (EST) Received: from localhost by netfl15a.devetir.qld.gov.au (8.6.8.1/DEVETIR-0.1) id XAA26708; Mon, 31 Mar 1997 23:56:18 GMT Message-Id: <199703312356.XAA26708@netfl15a.devetir.qld.gov.au> X-Mailer: exmh version 2.0beta 12/23/96 To: James FitzGibbon cc: ports@freebsd.org Subject: Re: quake port In-reply-to: Your message of "Fri, 28 Mar 1997 12:57:37 EST." X-Face: 3}heU+2?b->-GSF-G4T4>jEB9~FR(V9lo&o>kAy=Pj&;oVOc<|pr%I/VSG"ZD32J>5gGC0N 7gj]^GI@M:LlqNd]|(2OxOxy@$6@/!,";-!OlucF^=jq8s57$%qXd/ieC8DhWmIy@J1AcnvSGV\|*! >Bvu7+0h4zCY^]{AxXKsDTlgA2m]fX$W@'8ev-Qi+-;%L'CcZ'NBL!@n?}q!M&Em3*eW7,093nOeV8 M)(u+6D;%B7j\XA/9j4!Gj~&jYzflG[#)E9sI&Xe9~y~Gn%fA7>F:YKr"Wx4cZU*6{^2ocZ!YyR Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Date: Tue, 01 Apr 1997 09:56:18 +1000 From: Stephen Hocking Sender: owner-ports@freebsd.org X-Loop: FreeBSD.org Precedence: bulk > On Fri, 28 Mar 1997, Brian wrote: > > > Will the linux port for quake work with freebsd? > > It's already in there - see ports/games/quakeserver. > > I wouldn't recommend it for game play though. It works, but crashes > frequently. Mind you, the Linux emulation has been tweaked and tuned > quite a bit since I last tried playing quake. > It's fine now - libc.so.5.2.18 I think was the magic cure for the crashes, also libc.so.5.0.5 & above. Stephen -- The views expressed above are not those of WorkCover Queensland, Australia. "We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true." Robert Wilensky, University of California