From owner-freebsd-current Mon Dec 15 10:03:06 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id KAA19341 for current-outgoing; Mon, 15 Dec 1997 10:03:06 -0800 (PST) (envelope-from owner-freebsd-current) Received: from wakko.visint.co.uk (wakko.visint.co.uk [194.207.134.12]) by hub.freebsd.org (8.8.7/8.8.7) with ESMTP id KAA19297; Mon, 15 Dec 1997 10:02:50 -0800 (PST) (envelope-from steve@visint.co.uk) Received: from dylan.visint.co.uk (dylan.visint.co.uk [194.207.134.180]) by wakko.visint.co.uk (8.8.5/8.7.3) with SMTP id SAA20596; Mon, 15 Dec 1997 18:02:31 GMT Date: Mon, 15 Dec 1997 18:03:06 +0000 (GMT) From: Stephen Roome To: Amancio Hasty cc: multimedia@FreeBSD.ORG, current@FreeBSD.ORG Subject: Re: glquake, glguake world and quake server work 8) In-Reply-To: <199712150917.BAA00815@rah.star-gate.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-freebsd-current@FreeBSD.ORG X-Loop: FreeBSD.org Precedence: bulk On Mon, 15 Dec 1997, Amancio Hasty wrote: > Whats left is for me or someone (hint) to generate a Mesa/Glide package > and glquake, glquake world, and quake server package. Quake II (release not test)? Any chance of getting that to work, or does it already .. is there a Linux binary even ? > Okay, whats so great about glquake --- well not much other than if you > have a Voodoo chipset board such as a Diamond Monster 3d you can play > Quake with 3d hardware assist on your FreeBSD box. Also, GLQuake clearly > paves the way for 3d hardware assist on FreeBSD. Actually, I compiled all the stuff as suggested with the previous README.GLQUAKE, however I noticed that some of the testXX programs which come with glide just bombed my 3d card out (it's a guillemot Maxi Gamer 3D). Wondered if anyone else had this problem? Steve. -- Steve Roome - Vision Interactive Ltd. Tel:+44(0)117 9730597 Home:+44(0)976 241342 WWW: http://dylan.visint.co.uk/