From owner-freebsd-questions@FreeBSD.ORG Tue Sep 23 21:41:01 2008 Return-Path: Delivered-To: freebsd-questions@freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:4f8:fff6::34]) by hub.freebsd.org (Postfix) with ESMTP id 53D221065673 for ; Tue, 23 Sep 2008 21:41:01 +0000 (UTC) (envelope-from fbsd06+2B=235abae4@mlists.homeunix.com) Received: from mxout-03.mxes.net (mxout-03.mxes.net [216.86.168.178]) by mx1.freebsd.org (Postfix) with ESMTP id 2C8018FC12 for ; Tue, 23 Sep 2008 21:41:01 +0000 (UTC) (envelope-from fbsd06+2B=235abae4@mlists.homeunix.com) Received: from gumby.homeunix.com. (unknown [87.81.140.128]) (using TLSv1 with cipher DHE-RSA-AES256-SHA (256/256 bits)) (No client certificate requested) by smtp.mxes.net (Postfix) with ESMTP id 1868623E405 for ; Tue, 23 Sep 2008 17:40:59 -0400 (EDT) Date: Tue, 23 Sep 2008 22:40:57 +0100 From: RW To: freebsd-questions@freebsd.org Message-ID: <20080923224057.46955938@gumby.homeunix.com.> References: <18648.30321.369520.631459@jerusalem.litteratus.org> X-Mailer: Claws Mail 3.5.0 (GTK+ 2.12.11; i386-portbld-freebsd7.0) Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Subject: Re: using /dev/random X-BeenThere: freebsd-questions@freebsd.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: User questions List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 23 Sep 2008 21:41:01 -0000 On Tue, 23 Sep 2008 11:52:07 -0400 Lowell Gilbert wrote: > Robert Huff writes: > > > What is the canonical way to get data from /dev/random? > > Specifically: having opened the file, how do I read the stream? > > I'm currently using > > > > > > union { > > float f; > > char c[4]; > > } foo; > > > > foo.f = 0.0; > > > > fscanf(rand_fp,"%4c",foo.c); > > > > > > which doesn't seem to produce anywhere near "random bytes" > > as promised by the man page. > > Have you turned off the "seeded" variable? You'll fall back to a > software pseudorandom sequence if you don't. kern.random.sys.seeded is just a flag that gets set to 1 on each reseed. IIRC it's also initialized to 1 so it doesn't actually do anything very useful.