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Date:      Thu, 7 Mar 2002 21:19:26 -0500
From:      The Anarcat <anarcat@anarcat.dyndns.org>
To:        silby@FreeBSD.org
Cc:        freebsd-bugs@FreeBSD.org
Subject:   Re: kern/35640: heavy collision rate hangs vr network interface
Message-ID:  <20020308021926.GB266@lenny.anarcat.dyndns.org>
In-Reply-To: <200203072310.g27NAh624703@freefall.freebsd.org>
References:  <200203072310.g27NAh624703@freefall.freebsd.org>

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--SkvwRMAIpAhPCcCJ
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> Of course, that doesn't explain the vr system locking up, but it
> may be a good enough solution for you.

It's not fixing the problem. The collision rate is unchanged.

Something I don't understand though... The collision rate isn't the same
on the client and on the server...

client:

            input        (Total)           output
   packets  errs      bytes    packets  errs      bytes colls
       467     0      30822        691     0    1061314   709

server:
            input        (Total)           output
   packets  errs      bytes    packets  errs      bytes colls
       711     0    1073558        512     0      31396   439



At any rate, this PR should be put back in the Open state, no?

A.

--SkvwRMAIpAhPCcCJ
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--SkvwRMAIpAhPCcCJ--

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