Date: Mon, 20 Dec 2004 23:27:20 -0800 From: Kris Kennaway <kris@obsecurity.org> To: x11@FreeBSD.org Subject: [ports-i386@FreeBSD.org: bzflag-1.10.8 failed on i386 5-exp] Message-ID: <20041221072720.GA73972@xor.obsecurity.org>
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--fUYQa+Pmc3FrFX/N Content-Type: text/plain; charset=us-ascii Content-Disposition: inline Content-Transfer-Encoding: quoted-printable This one might be an xorg casualty. Kris ----- Forwarded message from User Ports-i386 <ports-i386@FreeBSD.org> ----- X-Original-To: kkenn@localhost Delivered-To: kkenn@localhost.obsecurity.org Delivered-To: kris@freebsd.org Date: Tue, 21 Dec 2004 06:19:37 GMT From: User Ports-i386 <ports-i386@FreeBSD.org> To: krion@FreeBSD.org, kris@FreeBSD.org Subject: bzflag-1.10.8 failed on i386 5-exp X-UIDL: >X:!!*Mp!!=3Df3!!W04"! X-Bogosity: No, tests=3Dbogofilter, spamicity=3D0.000000, version=3D0.92.8 if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT SphereSceneNode.o -MD -MP -MF ".deps/SphereSceneNode.Tpo" \ -c -o SphereSceneNode.o `test -f 'SphereSceneNode.cxx' || echo './'`Spher= eSceneNode.cxx; \ then mv ".deps/SphereSceneNode.Tpo" ".deps/SphereSceneNode.Po"; \ else rm -f ".deps/SphereSceneNode.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT FlagSceneNode.o -MD -MP -MF ".deps/FlagSceneNode.Tpo" \ -c -o FlagSceneNode.o `test -f 'FlagSceneNode.cxx' || echo './'`FlagScene= Node.cxx; \ then mv ".deps/FlagSceneNode.Tpo" ".deps/FlagSceneNode.Po"; \ else rm -f ".deps/FlagSceneNode.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT FlagWarpSceneNode.o -MD -MP -MF ".deps/FlagWarpSceneNode.Tpo" \ -c -o FlagWarpSceneNode.o `test -f 'FlagWarpSceneNode.cxx' || echo './'`F= lagWarpSceneNode.cxx; \ then mv ".deps/FlagWarpSceneNode.Tpo" ".deps/FlagWarpSceneNode.Po"; \ else rm -f ".deps/FlagWarpSceneNode.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT TankSceneNode.o -MD -MP -MF ".deps/TankSceneNode.Tpo" \ -c -o TankSceneNode.o `test -f 'TankSceneNode.cxx' || echo './'`TankScene= Node.cxx; \ then mv ".deps/TankSceneNode.Tpo" ".deps/TankSceneNode.Po"; \ else rm -f ".deps/TankSceneNode.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT BillboardSceneNode.o -MD -MP -MF ".deps/BillboardSceneNode.Tpo" \ -c -o BillboardSceneNode.o `test -f 'BillboardSceneNode.cxx' || echo './'= `BillboardSceneNode.cxx; \ then mv ".deps/BillboardSceneNode.Tpo" ".deps/BillboardSceneNode.Po"; \ else rm -f ".deps/BillboardSceneNode.Tpo"; exit 1; \ fi rm -f libGeometry.a ar cru libGeometry.a ViewFrustum.o Ray.o SceneNode.o WallSceneNode.o QuadWa= llSceneNode.o TriWallSceneNode.o PolyWallSceneNode.o EighthDimSceneNode.o E= ighthDBaseSceneNode.o EighthDBoxSceneNode.o EighthDPyrSceneNode.o ShellScen= eNode.o TracerSceneNode.o PTSceneNode.o BoltSceneNode.o LaserSceneNode.o Sp= hereSceneNode.o FlagSceneNode.o FlagWarpSceneNode.o TankSceneNode.o Billboa= rdSceneNode.o models/tank/high_barrel.o models/tank/high_body.o models/tank= /high_ltread.o models/tank/high_rtread.o models/tank/high_turret.o models/t= ank/low_barrel.o models/tank/low_body.o models/tank/low_ltread.o models/tan= k/low_rtread.o models/tank/low_turret.o models/tank/medium_barrel.o models/= tank/medium_body.o models/tank/medium_ltread.o models/tank/medium_rtread.o = models/tank/medium_turret.o ranlib libGeometry.a gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/geometry' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/geometry' Making all in obstacle gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/obstacle' if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT Intersect.o -MD -MP -MF ".deps/Intersect.Tpo" \ -c -o Intersect.o `test -f 'Intersect.cxx' || echo './'`Intersect.cxx; \ then mv ".deps/Intersect.Tpo" ".deps/Intersect.Po"; \ else rm -f ".deps/Intersect.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT Obstacle.o -MD -MP -MF ".deps/Obstacle.Tpo" \ -c -o Obstacle.o `test -f 'Obstacle.cxx' || echo './'`Obstacle.cxx; \ then mv ".deps/Obstacle.Tpo" ".deps/Obstacle.Po"; \ else rm -f ".deps/Obstacle.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT BoxBuilding.o -MD -MP -MF ".deps/BoxBuilding.Tpo" \ -c -o BoxBuilding.o `test -f 'BoxBuilding.cxx' || echo './'`BoxBuilding.c= xx; \ then mv ".deps/BoxBuilding.Tpo" ".deps/BoxBuilding.Po"; \ else rm -f ".deps/BoxBuilding.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT BaseBuilding.o -MD -MP -MF ".deps/BaseBuilding.Tpo" \ -c -o BaseBuilding.o `test -f 'BaseBuilding.cxx' || echo './'`BaseBuildin= g.cxx; \ then mv ".deps/BaseBuilding.Tpo" ".deps/BaseBuilding.Po"; \ else rm -f ".deps/BaseBuilding.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT PyramidBuilding.o -MD -MP -MF ".deps/PyramidBuilding.Tpo" \ -c -o PyramidBuilding.o `test -f 'PyramidBuilding.cxx' || echo './'`Pyram= idBuilding.cxx; \ then mv ".deps/PyramidBuilding.Tpo" ".deps/PyramidBuilding.Po"; \ else rm -f ".deps/PyramidBuilding.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT Teleporter.o -MD -MP -MF ".deps/Teleporter.Tpo" \ -c -o Teleporter.o `test -f 'Teleporter.cxx' || echo './'`Teleporter.cxx;= \ then mv ".deps/Teleporter.Tpo" ".deps/Teleporter.Po"; \ else rm -f ".deps/Teleporter.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT WallObstacle.o -MD -MP -MF ".deps/WallObstacle.Tpo" \ -c -o WallObstacle.o `test -f 'WallObstacle.cxx' || echo './'`WallObstacl= e.cxx; \ then mv ".deps/WallObstacle.Tpo" ".deps/WallObstacle.Po"; \ else rm -f ".deps/WallObstacle.Tpo"; exit 1; \ fi rm -f libObstacle.a ar cru libObstacle.a Intersect.o Obstacle.o BoxBuilding.o BaseBuilding.o Py= ramidBuilding.o Teleporter.o WallObstacle.o=20 ranlib libObstacle.a gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/obstacle' Making all in ogl gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/ogl' if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT OpenGLGState.o -MD -MP -MF ".deps/OpenGLGState.Tpo" \ -c -o OpenGLGState.o `test -f 'OpenGLGState.cxx' || echo './'`OpenGLGStat= e.cxx; \ then mv ".deps/OpenGLGState.Tpo" ".deps/OpenGLGState.Po"; \ else rm -f ".deps/OpenGLGState.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT OpenGLLight.o -MD -MP -MF ".deps/OpenGLLight.Tpo" \ -c -o OpenGLLight.o `test -f 'OpenGLLight.cxx' || echo './'`OpenGLLight.c= xx; \ then mv ".deps/OpenGLLight.Tpo" ".deps/OpenGLLight.Po"; \ else rm -f ".deps/OpenGLLight.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT OpenGLMaterial.o -MD -MP -MF ".deps/OpenGLMaterial.Tpo" \ -c -o OpenGLMaterial.o `test -f 'OpenGLMaterial.cxx' || echo './'`OpenGLM= aterial.cxx; \ then mv ".deps/OpenGLMaterial.Tpo" ".deps/OpenGLMaterial.Po"; \ else rm -f ".deps/OpenGLMaterial.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT OpenGLTexture.o -MD -MP -MF ".deps/OpenGLTexture.Tpo" \ -c -o OpenGLTexture.o `test -f 'OpenGLTexture.cxx' || echo './'`OpenGLTex= ture.cxx; \ then mv ".deps/OpenGLTexture.Tpo" ".deps/OpenGLTexture.Po"; \ else rm -f ".deps/OpenGLTexture.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT OpenGLTexFont.o -MD -MP -MF ".deps/OpenGLTexFont.Tpo" \ -c -o OpenGLTexFont.o `test -f 'OpenGLTexFont.cxx' || echo './'`OpenGLTex= Font.cxx; \ then mv ".deps/OpenGLTexFont.Tpo" ".deps/OpenGLTexFont.Po"; \ else rm -f ".deps/OpenGLTexFont.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT OpenGLDisplayList.o -MD -MP -MF ".deps/OpenGLDisplayList.Tpo" \ -c -o OpenGLDisplayList.o `test -f 'OpenGLDisplayList.cxx' || echo './'`O= penGLDisplayList.cxx; \ then mv ".deps/OpenGLDisplayList.Tpo" ".deps/OpenGLDisplayList.Po"; \ else rm -f ".deps/OpenGLDisplayList.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT RenderNode.o -MD -MP -MF ".deps/RenderNode.Tpo" \ -c -o RenderNode.o `test -f 'RenderNode.cxx' || echo './'`RenderNode.cxx;= \ then mv ".deps/RenderNode.Tpo" ".deps/RenderNode.Po"; \ else rm -f ".deps/RenderNode.Tpo"; exit 1; \ fi rm -f libGLKit.a ar cru libGLKit.a OpenGLGState.o OpenGLLight.o OpenGLMaterial.o OpenGLTextu= re.o OpenGLTexFont.o OpenGLDisplayList.o RenderNode.o=20 ranlib libGLKit.a gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/ogl' Making all in scene gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/scene' if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT SceneDatabase.o -MD -MP -MF ".deps/SceneDatabase.Tpo" \ -c -o SceneDatabase.o `test -f 'SceneDatabase.cxx' || echo './'`SceneData= base.cxx; \ then mv ".deps/SceneDatabase.Tpo" ".deps/SceneDatabase.Po"; \ else rm -f ".deps/SceneDatabase.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT ZSceneDatabase.o -MD -MP -MF ".deps/ZSceneDatabase.Tpo" \ -c -o ZSceneDatabase.o `test -f 'ZSceneDatabase.cxx' || echo './'`ZSceneD= atabase.cxx; \ then mv ".deps/ZSceneDatabase.Tpo" ".deps/ZSceneDatabase.Po"; \ else rm -f ".deps/ZSceneDatabase.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT BSPSceneDatabase.o -MD -MP -MF ".deps/BSPSceneDatabase.Tpo" \ -c -o BSPSceneDatabase.o `test -f 'BSPSceneDatabase.cxx' || echo './'`BSP= SceneDatabase.cxx; \ then mv ".deps/BSPSceneDatabase.Tpo" ".deps/BSPSceneDatabase.Po"; \ else rm -f ".deps/BSPSceneDatabase.Tpo"; exit 1; \ fi rm -f libSceneDB.a ar cru libSceneDB.a SceneDatabase.o ZSceneDatabase.o BSPSceneDatabase.o=20 ranlib libSceneDB.a gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/scene' Making all in platform gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/platform' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/platform' if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT PlatformFactory.o -MD -MP -MF ".deps/PlatformFactory.Tpo" \ -c -o PlatformFactory.o `test -f 'PlatformFactory.cxx' || echo './'`Platf= ormFactory.cxx; \ then mv ".deps/PlatformFactory.Tpo" ".deps/PlatformFactory.Po"; \ else rm -f ".deps/PlatformFactory.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT BzfDisplay.o -MD -MP -MF ".deps/BzfDisplay.Tpo" \ -c -o BzfDisplay.o `test -f 'BzfDisplay.cxx' || echo './'`BzfDisplay.cxx;= \ then mv ".deps/BzfDisplay.Tpo" ".deps/BzfDisplay.Po"; \ else rm -f ".deps/BzfDisplay.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT BzfVisual.o -MD -MP -MF ".deps/BzfVisual.Tpo" \ -c -o BzfVisual.o `test -f 'BzfVisual.cxx' || echo './'`BzfVisual.cxx; \ then mv ".deps/BzfVisual.Tpo" ".deps/BzfVisual.Po"; \ else rm -f ".deps/BzfVisual.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT BzfWindow.o -MD -MP -MF ".deps/BzfWindow.Tpo" \ -c -o BzfWindow.o `test -f 'BzfWindow.cxx' || echo './'`BzfWindow.cxx; \ then mv ".deps/BzfWindow.Tpo" ".deps/BzfWindow.Po"; \ else rm -f ".deps/BzfWindow.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT BzfMedia.o -MD -MP -MF ".deps/BzfMedia.Tpo" \ -c -o BzfMedia.o `test -f 'BzfMedia.cxx' || echo './'`BzfMedia.cxx; \ then mv ".deps/BzfMedia.Tpo" ".deps/BzfMedia.Po"; \ else rm -f ".deps/BzfMedia.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT wave.o -MD -MP -MF ".deps/wave.Tpo" \ -c -o wave.o `test -f 'wave.cxx' || echo './'`wave.cxx; \ then mv ".deps/wave.Tpo" ".deps/wave.Po"; \ else rm -f ".deps/wave.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT LinuxPlatformFactory.o -MD -MP -MF ".deps/LinuxPlatformFactory.Tp= o" \ -c -o LinuxPlatformFactory.o `test -f 'LinuxPlatformFactory.cxx' || echo = './'`LinuxPlatformFactory.cxx; \ then mv ".deps/LinuxPlatformFactory.Tpo" ".deps/LinuxPlatformFactory.Po"; \ else rm -f ".deps/LinuxPlatformFactory.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT LinuxDisplay.o -MD -MP -MF ".deps/LinuxDisplay.Tpo" \ -c -o LinuxDisplay.o `test -f 'LinuxDisplay.cxx' || echo './'`LinuxDispla= y.cxx; \ then mv ".deps/LinuxDisplay.Tpo" ".deps/LinuxDisplay.Po"; \ else rm -f ".deps/LinuxDisplay.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT LinuxMedia.o -MD -MP -MF ".deps/LinuxMedia.Tpo" \ -c -o LinuxMedia.o `test -f 'LinuxMedia.cxx' || echo './'`LinuxMedia.cxx;= \ then mv ".deps/LinuxMedia.Tpo" ".deps/LinuxMedia.Po"; \ else rm -f ".deps/LinuxMedia.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT usbjoy.o -MD -MP -MF ".deps/usbjoy.Tpo" \ -c -o usbjoy.o `test -f 'usbjoy.cxx' || echo './'`usbjoy.cxx; \ then mv ".deps/usbjoy.Tpo" ".deps/usbjoy.Po"; \ else rm -f ".deps/usbjoy.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT XDisplay.o -MD -MP -MF ".deps/XDisplay.Tpo" \ -c -o XDisplay.o `test -f 'XDisplay.cxx' || echo './'`XDisplay.cxx; \ then mv ".deps/XDisplay.Tpo" ".deps/XDisplay.Po"; \ else rm -f ".deps/XDisplay.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT XVisual.o -MD -MP -MF ".deps/XVisual.Tpo" \ -c -o XVisual.o `test -f 'XVisual.cxx' || echo './'`XVisual.cxx; \ then mv ".deps/XVisual.Tpo" ".deps/XVisual.Po"; \ else rm -f ".deps/XVisual.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT XWindow.o -MD -MP -MF ".deps/XWindow.Tpo" \ -c -o XWindow.o `test -f 'XWindow.cxx' || echo './'`XWindow.cxx; \ then mv ".deps/XWindow.Tpo" ".deps/XWindow.Po"; \ else rm -f ".deps/XWindow.Tpo"; exit 1; \ fi rm -f libPlatform.a ar cru libPlatform.a PlatformFactory.o BzfDisplay.o BzfVisual.o BzfWindow.o= BzfMedia.o wave.o LinuxPlatformFactory.o LinuxDisplay.o LinuxMedia.o usbjo= y.o XDisplay.o XVisual.o XWindow.o=20 ranlib libPlatform.a gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/platform' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/platform' Making all in zlib gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/zlib' if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT adler32.o -MD -MP -MF ".deps/adler32.Tpo" \ -c -o adler32.o `test -f 'adler32.c' || echo './'`adler32.c; \ then mv ".deps/adler32.Tpo" ".deps/adler32.Po"; \ else rm -f ".deps/adler32.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT compress.o -MD -MP -MF ".deps/compress.Tpo" \ -c -o compress.o `test -f 'compress.c' || echo './'`compress.c; \ then mv ".deps/compress.Tpo" ".deps/compress.Po"; \ else rm -f ".deps/compress.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT crc32.o -MD -MP -MF ".deps/crc32.Tpo" \ -c -o crc32.o `test -f 'crc32.c' || echo './'`crc32.c; \ then mv ".deps/crc32.Tpo" ".deps/crc32.Po"; \ else rm -f ".deps/crc32.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT deflate.o -MD -MP -MF ".deps/deflate.Tpo" \ -c -o deflate.o `test -f 'deflate.c' || echo './'`deflate.c; \ then mv ".deps/deflate.Tpo" ".deps/deflate.Po"; \ else rm -f ".deps/deflate.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT gzio.o -MD -MP -MF ".deps/gzio.Tpo" \ -c -o gzio.o `test -f 'gzio.c' || echo './'`gzio.c; \ then mv ".deps/gzio.Tpo" ".deps/gzio.Po"; \ else rm -f ".deps/gzio.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT infblock.o -MD -MP -MF ".deps/infblock.Tpo" \ -c -o infblock.o `test -f 'infblock.c' || echo './'`infblock.c; \ then mv ".deps/infblock.Tpo" ".deps/infblock.Po"; \ else rm -f ".deps/infblock.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT infcodes.o -MD -MP -MF ".deps/infcodes.Tpo" \ -c -o infcodes.o `test -f 'infcodes.c' || echo './'`infcodes.c; \ then mv ".deps/infcodes.Tpo" ".deps/infcodes.Po"; \ else rm -f ".deps/infcodes.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT inffast.o -MD -MP -MF ".deps/inffast.Tpo" \ -c -o inffast.o `test -f 'inffast.c' || echo './'`inffast.c; \ then mv ".deps/inffast.Tpo" ".deps/inffast.Po"; \ else rm -f ".deps/inffast.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT inflate.o -MD -MP -MF ".deps/inflate.Tpo" \ -c -o inflate.o `test -f 'inflate.c' || echo './'`inflate.c; \ then mv ".deps/inflate.Tpo" ".deps/inflate.Po"; \ else rm -f ".deps/inflate.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT inftrees.o -MD -MP -MF ".deps/inftrees.Tpo" \ -c -o inftrees.o `test -f 'inftrees.c' || echo './'`inftrees.c; \ then mv ".deps/inftrees.Tpo" ".deps/inftrees.Po"; \ else rm -f ".deps/inftrees.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT infutil.o -MD -MP -MF ".deps/infutil.Tpo" \ -c -o infutil.o `test -f 'infutil.c' || echo './'`infutil.c; \ then mv ".deps/infutil.Tpo" ".deps/infutil.Po"; \ else rm -f ".deps/infutil.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT trees.o -MD -MP -MF ".deps/trees.Tpo" \ -c -o trees.o `test -f 'trees.c' || echo './'`trees.c; \ then mv ".deps/trees.Tpo" ".deps/trees.Po"; \ else rm -f ".deps/trees.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT uncompr.o -MD -MP -MF ".deps/uncompr.Tpo" \ -c -o uncompr.o `test -f 'uncompr.c' || echo './'`uncompr.c; \ then mv ".deps/uncompr.Tpo" ".deps/uncompr.Po"; \ else rm -f ".deps/uncompr.Tpo"; exit 1; \ fi if cc -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O -= pipe -MT zutil.o -MD -MP -MF ".deps/zutil.Tpo" \ -c -o zutil.o `test -f 'zutil.c' || echo './'`zutil.c; \ then mv ".deps/zutil.Tpo" ".deps/zutil.Po"; \ else rm -f ".deps/zutil.Tpo"; exit 1; \ fi rm -f libz.a ar cru libz.a adler32.o compress.o crc32.o deflate.o gzio.o infblock.o infc= odes.o inffast.o inflate.o inftrees.o infutil.o trees.o uncompr.o zutil.o= =20 ranlib libz.a gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/zlib' Making all in mediafile gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/mediafile' if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT AudioFile.o -MD -MP -MF ".deps/AudioFile.Tpo" \ -c -o AudioFile.o `test -f 'AudioFile.cxx' || echo './'`AudioFile.cxx; \ then mv ".deps/AudioFile.Tpo" ".deps/AudioFile.Po"; \ else rm -f ".deps/AudioFile.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT ImageFile.o -MD -MP -MF ".deps/ImageFile.Tpo" \ -c -o ImageFile.o `test -f 'ImageFile.cxx' || echo './'`ImageFile.cxx; \ then mv ".deps/ImageFile.Tpo" ".deps/ImageFile.Po"; \ else rm -f ".deps/ImageFile.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT MediaFile.o -MD -MP -MF ".deps/MediaFile.Tpo" \ -c -o MediaFile.o `test -f 'MediaFile.cxx' || echo './'`MediaFile.cxx; \ then mv ".deps/MediaFile.Tpo" ".deps/MediaFile.Po"; \ else rm -f ".deps/MediaFile.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT PNGImageFile.o -MD -MP -MF ".deps/PNGImageFile.Tpo" \ -c -o PNGImageFile.o `test -f 'PNGImageFile.cxx' || echo './'`PNGImageFil= e.cxx; \ then mv ".deps/PNGImageFile.Tpo" ".deps/PNGImageFile.Po"; \ else rm -f ".deps/PNGImageFile.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT SGIImageFile.o -MD -MP -MF ".deps/SGIImageFile.Tpo" \ -c -o SGIImageFile.o `test -f 'SGIImageFile.cxx' || echo './'`SGIImageFil= e.cxx; \ then mv ".deps/SGIImageFile.Tpo" ".deps/SGIImageFile.Po"; \ else rm -f ".deps/SGIImageFile.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -O = -pipe -MT WaveAudioFile.o -MD -MP -MF ".deps/WaveAudioFile.Tpo" \ -c -o WaveAudioFile.o `test -f 'WaveAudioFile.cxx' || echo './'`WaveAudio= File.cxx; \ then mv ".deps/WaveAudioFile.Tpo" ".deps/WaveAudioFile.Po"; \ else rm -f ".deps/WaveAudioFile.Tpo"; exit 1; \ fi rm -f libMediaFile.a ar cru libMediaFile.a AudioFile.o ImageFile.o MediaFile.o PNGImageFile.o SG= IImageFile.o WaveAudioFile.o=20 ranlib libMediaFile.a gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/mediafile' Making all in bzflag gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/bzflag' if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT ActionBinding.o -MD -MP -MF ".deps/ActionBind= ing.Tpo" \ -c -o ActionBinding.o `test -f 'ActionBinding.cxx' || echo './'`ActionBin= ding.cxx; \ then mv ".deps/ActionBinding.Tpo" ".deps/ActionBinding.Po"; \ else rm -f ".deps/ActionBinding.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT BackgroundRenderer.o -MD -MP -MF ".deps/Backg= roundRenderer.Tpo" \ -c -o BackgroundRenderer.o `test -f 'BackgroundRenderer.cxx' || echo './'= `BackgroundRenderer.cxx; \ then mv ".deps/BackgroundRenderer.Tpo" ".deps/BackgroundRenderer.Po"; \ else rm -f ".deps/BackgroundRenderer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT ControlPanel.o -MD -MP -MF ".deps/ControlPane= l.Tpo" \ -c -o ControlPanel.o `test -f 'ControlPanel.cxx' || echo './'`ControlPane= l.cxx; \ then mv ".deps/ControlPanel.Tpo" ".deps/ControlPanel.Po"; \ else rm -f ".deps/ControlPanel.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT CommandsStandard.o -MD -MP -MF ".deps/Command= sStandard.Tpo" \ -c -o CommandsStandard.o `test -f 'CommandsStandard.cxx' || echo './'`Com= mandsStandard.cxx; \ then mv ".deps/CommandsStandard.Tpo" ".deps/CommandsStandard.Po"; \ else rm -f ".deps/CommandsStandard.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT HUDDialog.o -MD -MP -MF ".deps/HUDDialog.Tpo"= \ -c -o HUDDialog.o `test -f 'HUDDialog.cxx' || echo './'`HUDDialog.cxx; \ then mv ".deps/HUDDialog.Tpo" ".deps/HUDDialog.Po"; \ else rm -f ".deps/HUDDialog.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT HUDRenderer.o -MD -MP -MF ".deps/HUDRenderer.= Tpo" \ -c -o HUDRenderer.o `test -f 'HUDRenderer.cxx' || echo './'`HUDRenderer.c= xx; \ then mv ".deps/HUDRenderer.Tpo" ".deps/HUDRenderer.Po"; \ else rm -f ".deps/HUDRenderer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT HUDui.o -MD -MP -MF ".deps/HUDui.Tpo" \ -c -o HUDui.o `test -f 'HUDui.cxx' || echo './'`HUDui.cxx; \ then mv ".deps/HUDui.Tpo" ".deps/HUDui.Po"; \ else rm -f ".deps/HUDui.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT LocalPlayer.o -MD -MP -MF ".deps/LocalPlayer.= Tpo" \ -c -o LocalPlayer.o `test -f 'LocalPlayer.cxx' || echo './'`LocalPlayer.c= xx; \ then mv ".deps/LocalPlayer.Tpo" ".deps/LocalPlayer.Po"; \ else rm -f ".deps/LocalPlayer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT MainWindow.o -MD -MP -MF ".deps/MainWindow.Tp= o" \ -c -o MainWindow.o `test -f 'MainWindow.cxx' || echo './'`MainWindow.cxx;= \ then mv ".deps/MainWindow.Tpo" ".deps/MainWindow.Po"; \ else rm -f ".deps/MainWindow.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT Player.o -MD -MP -MF ".deps/Player.Tpo" \ -c -o Player.o `test -f 'Player.cxx' || echo './'`Player.cxx; \ then mv ".deps/Player.Tpo" ".deps/Player.Po"; \ else rm -f ".deps/Player.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT RadarRenderer.o -MD -MP -MF ".deps/RadarRende= rer.Tpo" \ -c -o RadarRenderer.o `test -f 'RadarRenderer.cxx' || echo './'`RadarRend= erer.cxx; \ then mv ".deps/RadarRenderer.Tpo" ".deps/RadarRenderer.Po"; \ else rm -f ".deps/RadarRenderer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT Region.o -MD -MP -MF ".deps/Region.Tpo" \ -c -o Region.o `test -f 'Region.cxx' || echo './'`Region.cxx; \ then mv ".deps/Region.Tpo" ".deps/Region.Po"; \ else rm -f ".deps/Region.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT RemotePlayer.o -MD -MP -MF ".deps/RemotePlaye= r.Tpo" \ -c -o RemotePlayer.o `test -f 'RemotePlayer.cxx' || echo './'`RemotePlaye= r.cxx; \ then mv ".deps/RemotePlayer.Tpo" ".deps/RemotePlayer.Po"; \ else rm -f ".deps/RemotePlayer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT RobotPlayer.o -MD -MP -MF ".deps/RobotPlayer.= Tpo" \ -c -o RobotPlayer.o `test -f 'RobotPlayer.cxx' || echo './'`RobotPlayer.c= xx; \ then mv ".deps/RobotPlayer.Tpo" ".deps/RobotPlayer.Po"; \ else rm -f ".deps/RobotPlayer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT SceneBuilder.o -MD -MP -MF ".deps/SceneBuilde= r.Tpo" \ -c -o SceneBuilder.o `test -f 'SceneBuilder.cxx' || echo './'`SceneBuilde= r.cxx; \ then mv ".deps/SceneBuilder.Tpo" ".deps/SceneBuilder.Po"; \ else rm -f ".deps/SceneBuilder.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT SceneRenderer.o -MD -MP -MF ".deps/SceneRende= rer.Tpo" \ -c -o SceneRenderer.o `test -f 'SceneRenderer.cxx' || echo './'`SceneRend= erer.cxx; \ then mv ".deps/SceneRenderer.Tpo" ".deps/SceneRenderer.Po"; \ else rm -f ".deps/SceneRenderer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT ServerListCache.o -MD -MP -MF ".deps/ServerLi= stCache.Tpo" \ -c -o ServerListCache.o `test -f 'ServerListCache.cxx' || echo './'`Serve= rListCache.cxx; \ then mv ".deps/ServerListCache.Tpo" ".deps/ServerListCache.Po"; \ else rm -f ".deps/ServerListCache.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT ServerLink.o -MD -MP -MF ".deps/ServerLink.Tp= o" \ -c -o ServerLink.o `test -f 'ServerLink.cxx' || echo './'`ServerLink.cxx;= \ then mv ".deps/ServerLink.Tpo" ".deps/ServerLink.Po"; \ else rm -f ".deps/ServerLink.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT ShotPath.o -MD -MP -MF ".deps/ShotPath.Tpo" \ -c -o ShotPath.o `test -f 'ShotPath.cxx' || echo './'`ShotPath.cxx; \ then mv ".deps/ShotPath.Tpo" ".deps/ShotPath.Po"; \ else rm -f ".deps/ShotPath.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT ShotStrategy.o -MD -MP -MF ".deps/ShotStrateg= y.Tpo" \ -c -o ShotStrategy.o `test -f 'ShotStrategy.cxx' || echo './'`ShotStrateg= y.cxx; \ then mv ".deps/ShotStrategy.Tpo" ".deps/ShotStrategy.Po"; \ else rm -f ".deps/ShotStrategy.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT TargetingUtils.o -MD -MP -MF ".deps/Targeting= Utils.Tpo" \ -c -o TargetingUtils.o `test -f 'TargetingUtils.cxx' || echo './'`Targeti= ngUtils.cxx; \ then mv ".deps/TargetingUtils.Tpo" ".deps/TargetingUtils.Po"; \ else rm -f ".deps/TargetingUtils.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT TextureManager.o -MD -MP -MF ".deps/TextureMa= nager.Tpo" \ -c -o TextureManager.o `test -f 'TextureManager.cxx' || echo './'`Texture= Manager.cxx; \ then mv ".deps/TextureManager.Tpo" ".deps/TextureManager.Po"; \ else rm -f ".deps/TextureManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT World.o -MD -MP -MF ".deps/World.Tpo" \ -c -o World.o `test -f 'World.cxx' || echo './'`World.cxx; \ then mv ".deps/World.Tpo" ".deps/World.Po"; \ else rm -f ".deps/World.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT WorldPlayer.o -MD -MP -MF ".deps/WorldPlayer.= Tpo" \ -c -o WorldPlayer.o `test -f 'WorldPlayer.cxx' || echo './'`WorldPlayer.c= xx; \ then mv ".deps/WorldPlayer.Tpo" ".deps/WorldPlayer.Po"; \ else rm -f ".deps/WorldPlayer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT bzflag.o -MD -MP -MF ".deps/bzflag.Tpo" \ -c -o bzflag.o `test -f 'bzflag.cxx' || echo './'`bzflag.cxx; \ then mv ".deps/bzflag.Tpo" ".deps/bzflag.Po"; \ else rm -f ".deps/bzflag.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT callbacks.o -MD -MP -MF ".deps/callbacks.Tpo"= \ -c -o callbacks.o `test -f 'callbacks.cxx' || echo './'`callbacks.cxx; \ then mv ".deps/callbacks.Tpo" ".deps/callbacks.Po"; \ else rm -f ".deps/callbacks.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT daylight.o -MD -MP -MF ".deps/daylight.Tpo" \ -c -o daylight.o `test -f 'daylight.cxx' || echo './'`daylight.cxx; \ then mv ".deps/daylight.Tpo" ".deps/daylight.Po"; \ else rm -f ".deps/daylight.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT menus.o -MD -MP -MF ".deps/menus.Tpo" \ -c -o menus.o `test -f 'menus.cxx' || echo './'`menus.cxx; \ then mv ".deps/menus.Tpo" ".deps/menus.Po"; \ else rm -f ".deps/menus.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT playing.o -MD -MP -MF ".deps/playing.Tpo" \ -c -o playing.o `test -f 'playing.cxx' || echo './'`playing.cxx; \ then mv ".deps/playing.Tpo" ".deps/playing.Po"; \ else rm -f ".deps/playing.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT sound.o -MD -MP -MF ".deps/sound.Tpo" \ -c -o sound.o `test -f 'sound.cxx' || echo './'`sound.cxx; \ then mv ".deps/sound.Tpo" ".deps/sound.Po"; \ else rm -f ".deps/sound.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I/usr/X11R6/include -I/usr= /X11R6/include -O -pipe -MT texture.o -MD -MP -MF ".deps/texture.Tpo" \ -c -o texture.o `test -f 'texture.cxx' || echo './'`texture.cxx; \ then mv ".deps/texture.Tpo" ".deps/texture.Po"; \ else rm -f ".deps/texture.Tpo"; exit 1; \ fi c++ -O -pipe -pthread -L/usr/X11R6/lib -o bzflag ../date/buildDate.o Act= ionBinding.o BackgroundRenderer.o ControlPanel.o CommandsStandard.o HUDDial= og.o HUDRenderer.o HUDui.o LocalPlayer.o MainWindow.o Player.o RadarRendere= r.o Region.o RemotePlayer.o RobotPlayer.o SceneBuilder.o SceneRenderer.o Se= rverListCache.o ServerLink.o ShotPath.o ShotStrategy.o TargetingUtils.o Tex= tureManager.o World.o WorldPlayer.o bzflag.o callbacks.o daylight.o menus.o= playing.o sound.o texture.o ../net/libNet.a ../common/libCommon.a ../obsta= cle/libObstacle.a ../platform/libPlatform.a ../ogl/libGLKit.a ../scene/libS= ceneDB.a ../geometry/libGeometry.a ../mediafile/libMediaFile.a ../zlib/libz= .a ../regex/libregex.a -lGLU -lGL -lXext -lSM -lICE -lX11 -lm=20 gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/bzflag' Making all in bzadmin gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/bzadmin' if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src/bzflag -I/usr/X= 11R6/include -DBUILDING_BZADMIN -O -pipe -MT AutoCompleter.o -MD -MP -MF "= .deps/AutoCompleter.Tpo" \ -c -o AutoCompleter.o `test -f 'AutoCompleter.cxx' || echo './'`AutoCompl= eter.cxx; \ then mv ".deps/AutoCompleter.Tpo" ".deps/AutoCompleter.Po"; \ else rm -f ".deps/AutoCompleter.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src/bzflag -I/usr/X= 11R6/include -DBUILDING_BZADMIN -O -pipe -MT BZAdminClient.o -MD -MP -MF "= .deps/BZAdminClient.Tpo" \ -c -o BZAdminClient.o `test -f 'BZAdminClient.cxx' || echo './'`BZAdminCl= ient.cxx; \ then mv ".deps/BZAdminClient.Tpo" ".deps/BZAdminClient.Po"; \ else rm -f ".deps/BZAdminClient.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src/bzflag -I/usr/X= 11R6/include -DBUILDING_BZADMIN -O -pipe -MT CursesUI.o -MD -MP -MF ".deps= /CursesUI.Tpo" \ -c -o CursesUI.o `test -f 'CursesUI.cxx' || echo './'`CursesUI.cxx; \ then mv ".deps/CursesUI.Tpo" ".deps/CursesUI.Po"; \ else rm -f ".deps/CursesUI.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src/bzflag -I/usr/X= 11R6/include -DBUILDING_BZADMIN -O -pipe -MT CursesMenu.o -MD -MP -MF ".de= ps/CursesMenu.Tpo" \ -c -o CursesMenu.o `test -f 'CursesMenu.cxx' || echo './'`CursesMenu.cxx;= \ then mv ".deps/CursesMenu.Tpo" ".deps/CursesMenu.Po"; \ else rm -f ".deps/CursesMenu.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src/bzflag -I/usr/X= 11R6/include -DBUILDING_BZADMIN -O -pipe -MT OptionParser.o -MD -MP -MF ".= deps/OptionParser.Tpo" \ -c -o OptionParser.o `test -f 'OptionParser.cxx' || echo './'`OptionParse= r.cxx; \ then mv ".deps/OptionParser.Tpo" ".deps/OptionParser.Po"; \ else rm -f ".deps/OptionParser.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src/bzflag -I/usr/X= 11R6/include -DBUILDING_BZADMIN -O -pipe -MT ServerLink.o -MD -MP -MF ".de= ps/ServerLink.Tpo" \ -c -o ServerLink.o `test -f 'ServerLink.cxx' || echo './'`ServerLink.cxx;= \ then mv ".deps/ServerLink.Tpo" ".deps/ServerLink.Po"; \ else rm -f ".deps/ServerLink.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src/bzflag -I/usr/X= 11R6/include -DBUILDING_BZADMIN -O -pipe -MT StdBothUI.o -MD -MP -MF ".dep= s/StdBothUI.Tpo" \ -c -o StdBothUI.o `test -f 'StdBothUI.cxx' || echo './'`StdBothUI.cxx; \ then mv ".deps/StdBothUI.Tpo" ".deps/StdBothUI.Po"; \ else rm -f ".deps/StdBothUI.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src/bzflag -I/usr/X= 11R6/include -DBUILDING_BZADMIN -O -pipe -MT StdInUI.o -MD -MP -MF ".deps/= StdInUI.Tpo" \ -c -o StdInUI.o `test -f 'StdInUI.cxx' || echo './'`StdInUI.cxx; \ then mv ".deps/StdInUI.Tpo" ".deps/StdInUI.Po"; \ else rm -f ".deps/StdInUI.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src/bzflag -I/usr/X= 11R6/include -DBUILDING_BZADMIN -O -pipe -MT StdOutUI.o -MD -MP -MF ".deps= /StdOutUI.Tpo" \ -c -o StdOutUI.o `test -f 'StdOutUI.cxx' || echo './'`StdOutUI.cxx; \ then mv ".deps/StdOutUI.Tpo" ".deps/StdOutUI.Po"; \ else rm -f ".deps/StdOutUI.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src/bzflag -I/usr/X= 11R6/include -DBUILDING_BZADMIN -O -pipe -MT UIMap.o -MD -MP -MF ".deps/UI= Map.Tpo" \ -c -o UIMap.o `test -f 'UIMap.cxx' || echo './'`UIMap.cxx; \ then mv ".deps/UIMap.Tpo" ".deps/UIMap.Po"; \ else rm -f ".deps/UIMap.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../src/bzflag -I/usr/X= 11R6/include -DBUILDING_BZADMIN -O -pipe -MT bzadmin.o -MD -MP -MF ".deps/= bzadmin.Tpo" \ -c -o bzadmin.o `test -f 'bzadmin.cxx' || echo './'`bzadmin.cxx; \ then mv ".deps/bzadmin.Tpo" ".deps/bzadmin.Po"; \ else rm -f ".deps/bzadmin.Tpo"; exit 1; \ fi c++ -DBUILDING_BZADMIN -O -pipe -pthread -L/usr/X11R6/lib -o bzadmin ../d= ate/buildDate.o AutoCompleter.o BZAdminClient.o CursesUI.o CursesMenu.o Opt= ionParser.o ServerLink.o StdBothUI.o StdInUI.o StdOutUI.o UIMap.o bzadmin.o= -lncurses ../net/libNet.a ../common/libCommon.a -lm=20 gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/bzadmin' gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src' gmake[2]: Nothing to be done for `all-am'. gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src' gmake[1]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src' Making all in doc gmake[1]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc' Making all in man gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/man' gmake[2]: Nothing to be done for `all'. gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/man' Making all in faq gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/faq' gmake[2]: Nothing to be done for `all'. gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/faq' Making all in guide gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide' Making all in Commands gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Commands' gmake[3]: Nothing to be done for `all'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Commands' Making all in Flags gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Flags' gmake[3]: Nothing to be done for `all'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Flags' Making all in Geometry gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Geometry' gmake[3]: Nothing to be done for `all'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Geometry' Making all in Installation gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Installation' gmake[3]: Nothing to be done for `all'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Installation' Making all in Tactics gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Tactics' gmake[3]: Nothing to be done for `all'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Tactics' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide' gmake[3]: Nothing to be done for `all-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide' Making all in howto gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/howto' gmake[2]: Nothing to be done for `all'. gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/howto' gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc' gmake[2]: Nothing to be done for `all-am'. gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc' gmake[1]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc' gmake[1]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007' gmake[1]: Nothing to be done for `all-am'. gmake[1]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007' =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<phase 5: make = package>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D add_pkg expat-1.95.8.tbz fontconfig-2.2.3,1.tbz freetype2-2.1.7_4.tbz pkgco= nfig-0.15.0_1.tbz xorg-libraries-6.8.1.tbz adding dependencies pkg_add expat-1.95.8.tbz skipping expat-1.95.8, already added pkg_add fontconfig-2.2.3,1.tbz skipping fontconfig-2.2.3,1, already added pkg_add freetype2-2.1.7_4.tbz skipping freetype2-2.1.7_4, already added pkg_add pkgconfig-0.15.0_1.tbz skipping pkgconfig-0.15.0_1, already added pkg_add xorg-libraries-6.8.1.tbz skipping xorg-libraries-6.8.1, already added =3D=3D=3D> Installing for bzflag-1.10.8 =3D=3D=3D> bzflag-1.10.8 depends on shared library: X11.6 - found =3D=3D=3D> Generating temporary packing list =3D=3D=3D> Checking if games/bzflag already installed Making install in data gmake[1]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/data' Making install in l10n gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/data/l10n' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/data/l10n' gmake[3]: Nothing to be done for `install-exec-am'. /bin/sh ../../mkinstalldirs /usr/local/share/bzflag/l10n mkdir -p -- /usr/local/share/bzflag/l10n install -o root -g wheel -m 444 ISO-639-2_values_8bits.txt /usr/local/sha= re/bzflag/l10n/ISO-639-2_values_8bits.txt install -o root -g wheel -m 444 bzflag_cs_CZ.po /usr/local/share/bzflag/l= 10n/bzflag_cs_CZ.po install -o root -g wheel -m 444 bzflag_da.po /usr/local/share/bzflag/l10n= /bzflag_da.po install -o root -g wheel -m 444 bzflag_de.po /usr/local/share/bzflag/l10n= /bzflag_de.po install -o root -g wheel -m 444 bzflag_en_US_l33t.po /usr/local/share/bzf= lag/l10n/bzflag_en_US_l33t.po install -o root -g wheel -m 444 bzflag_en_US_redneck.po /usr/local/share/= bzflag/l10n/bzflag_en_US_redneck.po install -o root -g wheel -m 444 bzflag_es.po /usr/local/share/bzflag/l10n= /bzflag_es.po install -o root -g wheel -m 444 bzflag_fr.po /usr/local/share/bzflag/l10n= /bzflag_fr.po install -o root -g wheel -m 444 bzflag_it.po /usr/local/share/bzflag/l10n= /bzflag_it.po install -o root -g wheel -m 444 bzflag_kg.po /usr/local/share/bzflag/l10n= /bzflag_kg.po install -o root -g wheel -m 444 bzflag_nl.po /usr/local/share/bzflag/l10n= /bzflag_nl.po install -o root -g wheel -m 444 bzflag_pt.po /usr/local/share/bzflag/l10n= /bzflag_pt.po install -o root -g wheel -m 444 bzflag_sv.po /usr/local/share/bzflag/l10n= /bzflag_sv.po install -o root -g wheel -m 444 bzflag_xx.po /usr/local/share/bzflag/l10n= /bzflag_xx.po gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/data/l10n' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/data/l10n' gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/data' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/data' gmake[3]: Nothing to be done for `install-exec-am'. /bin/sh ../mkinstalldirs /usr/local/share/bzflag install -o root -g wheel -m 444 blue_basetop.png /usr/local/share/bzflag/= blue_basetop.png install -o root -g wheel -m 444 blue_basewall.png /usr/local/share/bzflag= /blue_basewall.png install -o root -g wheel -m 444 blue_bolt.png /usr/local/share/bzflag/blu= e_bolt.png install -o root -g wheel -m 444 blue_laser.png /usr/local/share/bzflag/bl= ue_laser.png install -o root -g wheel -m 444 blue_super_bolt.png /usr/local/share/bzfl= ag/blue_super_bolt.png install -o root -g wheel -m 444 blue_tank.png /usr/local/share/bzflag/blu= e_tank.png install -o root -g wheel -m 444 boom.wav /usr/local/share/bzflag/boom.wav install -o root -g wheel -m 444 boxwall.png /usr/local/share/bzflag/boxwa= ll.png install -o root -g wheel -m 444 burrow.wav /usr/local/share/bzflag/burrow= .wav install -o root -g wheel -m 444 caution.png /usr/local/share/bzflag/cauti= on.png install -o root -g wheel -m 444 clouds.png /usr/local/share/bzflag/clouds= .png install -o root -g wheel -m 444 explode1.png /usr/local/share/bzflag/expl= ode1.png install -o root -g wheel -m 444 explosion.wav /usr/local/share/bzflag/exp= losion.wav install -o root -g wheel -m 444 fire.wav /usr/local/share/bzflag/fire.wav install -o root -g wheel -m 444 fixedbr.png /usr/local/share/bzflag/fixed= br.png install -o root -g wheel -m 444 fixedmr.png /usr/local/share/bzflag/fixed= mr.png install -o root -g wheel -m 444 flag.png /usr/local/share/bzflag/flag.png install -o root -g wheel -m 444 flag_alert.wav /usr/local/share/bzflag/fl= ag_alert.wav install -o root -g wheel -m 444 flag_drop.wav /usr/local/share/bzflag/fla= g_drop.wav install -o root -g wheel -m 444 flag_grab.wav /usr/local/share/bzflag/fla= g_grab.wav install -o root -g wheel -m 444 flag_lost.wav /usr/local/share/bzflag/fla= g_lost.wav install -o root -g wheel -m 444 flag_won.wav /usr/local/share/bzflag/flag= _won.wav install -o root -g wheel -m 444 green_basetop.png /usr/local/share/bzflag= /green_basetop.png install -o root -g wheel -m 444 green_basewall.png /usr/local/share/bzfla= g/green_basewall.png install -o root -g wheel -m 444 green_bolt.png /usr/local/share/bzflag/gr= een_bolt.png install -o root -g wheel -m 444 green_laser.png /usr/local/share/bzflag/g= reen_laser.png install -o root -g wheel -m 444 green_super_bolt.png /usr/local/share/bzf= lag/green_super_bolt.png install -o root -g wheel -m 444 green_tank.png /usr/local/share/bzflag/gr= een_tank.png install -o root -g wheel -m 444 helvbi.png /usr/local/share/bzflag/helvbi= .png install -o root -g wheel -m 444 helvbr.png /usr/local/share/bzflag/helvbr= .png install -o root -g wheel -m 444 hunt.wav /usr/local/share/bzflag/hunt.wav install -o root -g wheel -m 444 hunt_select.wav /usr/local/share/bzflag/h= unt_select.wav install -o root -g wheel -m 444 hunter_tank.png /usr/local/share/bzflag/h= unter_tank.png install -o root -g wheel -m 444 jump.wav /usr/local/share/bzflag/jump.wav install -o root -g wheel -m 444 killteam.wav /usr/local/share/bzflag/kill= team.wav install -o root -g wheel -m 444 land.wav /usr/local/share/bzflag/land.wav install -o root -g wheel -m 444 laser.wav /usr/local/share/bzflag/laser.w= av install -o root -g wheel -m 444 lock.wav /usr/local/share/bzflag/lock.wav install -o root -g wheel -m 444 menu_arrow.png /usr/local/share/bzflag/me= nu_arrow.png install -o root -g wheel -m 444 message_admin.wav /usr/local/share/bzflag= /message_admin.wav install -o root -g wheel -m 444 message_private.wav /usr/local/share/bzfl= ag/message_private.wav install -o root -g wheel -m 444 message_team.wav /usr/local/share/bzflag/= message_team.wav install -o root -g wheel -m 444 missile.png /usr/local/share/bzflag/missi= le.png install -o root -g wheel -m 444 missile.wav /usr/local/share/bzflag/missi= le.wav install -o root -g wheel -m 444 mountain1.png /usr/local/share/bzflag/mou= ntain1.png install -o root -g wheel -m 444 mountain2.png /usr/local/share/bzflag/mou= ntain2.png install -o root -g wheel -m 444 mountain3.png /usr/local/share/bzflag/mou= ntain3.png install -o root -g wheel -m 444 mountain4.png /usr/local/share/bzflag/mou= ntain4.png install -o root -g wheel -m 444 mountain5.png /usr/local/share/bzflag/mou= ntain5.png install -o root -g wheel -m 444 mountain6.png /usr/local/share/bzflag/mou= ntain6.png install -o root -g wheel -m 444 phantom.wav /usr/local/share/bzflag/phant= om.wav install -o root -g wheel -m 444 pop.wav /usr/local/share/bzflag/pop.wav install -o root -g wheel -m 444 purple_basetop.png /usr/local/share/bzfla= g/purple_basetop.png install -o root -g wheel -m 444 purple_basewall.png /usr/local/share/bzfl= ag/purple_basewall.png install -o root -g wheel -m 444 purple_bolt.png /usr/local/share/bzflag/p= urple_bolt.png install -o root -g wheel -m 444 purple_laser.png /usr/local/share/bzflag/= purple_laser.png install -o root -g wheel -m 444 purple_super_bolt.png /usr/local/share/bz= flag/purple_super_bolt.png install -o root -g wheel -m 444 purple_tank.png /usr/local/share/bzflag/p= urple_tank.png install -o root -g wheel -m 444 pyrwall.png /usr/local/share/bzflag/pyrwa= ll.png install -o root -g wheel -m 444 rabbit_bolt.png /usr/local/share/bzflag/r= abbit_bolt.png install -o root -g wheel -m 444 rabbit_laser.png /usr/local/share/bzflag/= rabbit_laser.png install -o root -g wheel -m 444 rabbit_super_bolt.png /usr/local/share/bz= flag/rabbit_super_bolt.png install -o root -g wheel -m 444 rabbit_tank.png /usr/local/share/bzflag/r= abbit_tank.png install -o root -g wheel -m 444 red_basetop.png /usr/local/share/bzflag/r= ed_basetop.png install -o root -g wheel -m 444 red_basewall.png /usr/local/share/bzflag/= red_basewall.png install -o root -g wheel -m 444 red_bolt.png /usr/local/share/bzflag/red_= bolt.png install -o root -g wheel -m 444 red_laser.png /usr/local/share/bzflag/red= _laser.png install -o root -g wheel -m 444 red_super_bolt.png /usr/local/share/bzfla= g/red_super_bolt.png install -o root -g wheel -m 444 red_tank.png /usr/local/share/bzflag/red_= tank.png install -o root -g wheel -m 444 ricochet.wav /usr/local/share/bzflag/rico= chet.wav install -o root -g wheel -m 444 roof.png /usr/local/share/bzflag/roof.png install -o root -g wheel -m 444 rogue_bolt.png /usr/local/share/bzflag/ro= gue_bolt.png install -o root -g wheel -m 444 rogue_laser.png /usr/local/share/bzflag/r= ogue_laser.png install -o root -g wheel -m 444 rogue_super_bolt.png /usr/local/share/bzf= lag/rogue_super_bolt.png install -o root -g wheel -m 444 rogue_tank.png /usr/local/share/bzflag/ro= gue_tank.png install -o root -g wheel -m 444 shock.wav /usr/local/share/bzflag/shock.w= av install -o root -g wheel -m 444 std_ground.png /usr/local/share/bzflag/st= d_ground.png install -o root -g wheel -m 444 steamroller.wav /usr/local/share/bzflag/s= teamroller.wav install -o root -g wheel -m 444 teamgrab.wav /usr/local/share/bzflag/team= grab.wav install -o root -g wheel -m 444 teleport.wav /usr/local/share/bzflag/tele= port.wav install -o root -g wheel -m 444 thief.png /usr/local/share/bzflag/thief.p= ng install -o root -g wheel -m 444 thief.wav /usr/local/share/bzflag/thief.w= av install -o root -g wheel -m 444 timesbi.png /usr/local/share/bzflag/times= bi.png install -o root -g wheel -m 444 timesbr.png /usr/local/share/bzflag/times= br.png install -o root -g wheel -m 444 title.png /usr/local/share/bzflag/title.p= ng install -o root -g wheel -m 444 wall.png /usr/local/share/bzflag/wall.png install -o root -g wheel -m 444 zone_ground.png /usr/local/share/bzflag/z= one_ground.png gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/data' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/data' gmake[1]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/data' Making install in include gmake[1]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/include' gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/include' gmake[2]: Nothing to be done for `install-exec-am'. gmake[2]: Nothing to be done for `install-data-am'. gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/include' gmake[1]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/include' Making install in man gmake[1]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/man' gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/man' gmake[2]: Nothing to be done for `install-exec-am'. /bin/sh ../mkinstalldirs /usr/local/man/man6 install -o root -g wheel -m 444 ./bzadmin.6 /usr/local/man/man6/bzadmin.6 install -o root -g wheel -m 444 ./bzflag.6 /usr/local/man/man6/bzflag.6 install -o root -g wheel -m 444 ./bzfls.6 /usr/local/man/man6/bzfls.6 install -o root -g wheel -m 444 ./bzfrelay.6 /usr/local/man/man6/bzfrelay= .6 install -o root -g wheel -m 444 ./bzfs.6 /usr/local/man/man6/bzfs.6 gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/man' gmake[1]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/man' Making install in package gmake[1]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/package' gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/package' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/package' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/package' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/package' gmake[1]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/package' Making install in src gmake[1]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src' Making install in date gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/date' c++ -c -o buildDate.o ./buildDate.cxx gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/date' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/date' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/date' Making install in bzfrelay gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/bzfrelay' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/bzfrelay' /bin/sh ../../mkinstalldirs /usr/local/bin install -s -o root -g wheel -m 555 bzfrelay /usr/local/bin/bzfrelay gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/bzfrelay' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/bzfrelay' Making install in regex gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/regex' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/regex' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/regex' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/regex' Making install in common gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/common' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/common' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/common' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/common' Making install in net gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/net' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/net' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/net' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/net' Making install in bzfs gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/bzfs' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/bzfs' /bin/sh ../../mkinstalldirs /usr/local/bin install -s -o root -g wheel -m 555 bzfs /usr/local/bin/bzfs gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/bzfs' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/bzfs' Making install in geometry gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/geometry' Making install in models gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/geometry/models' Making install in tank gmake[4]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/geometry/models/tank' gmake[5]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/geometry/models/tank' gmake[5]: Nothing to be done for `install-exec-am'. gmake[5]: Nothing to be done for `install-data-am'. gmake[5]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/geometry/models/tank' gmake[4]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/geometry/models/tank' gmake[4]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/geometry/models' gmake[5]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/geometry/models' gmake[5]: Nothing to be done for `install-exec-am'. gmake[5]: Nothing to be done for `install-data-am'. gmake[5]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/geometry/models' gmake[4]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/geometry/models' gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/geometry/models' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/geometry' gmake[4]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/geometry' gmake[4]: Nothing to be done for `install-exec-am'. gmake[4]: Nothing to be done for `install-data-am'. gmake[4]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/geometry' gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/geometry' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/geometry' Making install in obstacle gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/obstacle' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/obstacle' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/obstacle' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/obstacle' Making install in ogl gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/ogl' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/ogl' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/ogl' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/ogl' Making install in scene gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/scene' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/scene' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/scene' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/scene' Making install in platform gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/platform' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/platform' gmake[4]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/platform' gmake[4]: Nothing to be done for `install-exec-am'. gmake[4]: Nothing to be done for `install-data-am'. gmake[4]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/platform' gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/platform' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/platform' Making install in zlib gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/zlib' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/zlib' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/zlib' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/zlib' Making install in mediafile gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/mediafile' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/mediafile' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/mediafile' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/mediafile' Making install in bzflag gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/bzflag' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/bzflag' /bin/sh ../../mkinstalldirs /usr/local/bin install -s -o root -g wheel -m 555 bzflag /usr/local/bin/bzflag gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/bzflag' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/bzflag' Making install in bzadmin gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/bzadmin' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src/bzadmin' /bin/sh ../../mkinstalldirs /usr/local/bin install -s -o root -g wheel -m 555 bzadmin /usr/local/bin/bzadmin gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/bzadmin' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src/bzadmin' gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/src' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src' gmake[1]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/src' Making install in doc gmake[1]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc' Making install in man gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/man' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/man' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/man' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/man' Making install in faq gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/faq' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/faq' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/faq' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/faq' Making install in guide gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide' Making install in Commands gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Commands' gmake[4]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Commands' gmake[4]: Nothing to be done for `install-exec-am'. gmake[4]: Nothing to be done for `install-data-am'. gmake[4]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Commands' gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Commands' Making install in Flags gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Flags' gmake[4]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Flags' gmake[4]: Nothing to be done for `install-exec-am'. gmake[4]: Nothing to be done for `install-data-am'. gmake[4]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Flags' gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Flags' Making install in Geometry gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Geometry' gmake[4]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Geometry' gmake[4]: Nothing to be done for `install-exec-am'. gmake[4]: Nothing to be done for `install-data-am'. gmake[4]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Geometry' gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Geometry' Making install in Installation gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Installation' gmake[4]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Installation' gmake[4]: Nothing to be done for `install-exec-am'. gmake[4]: Nothing to be done for `install-data-am'. gmake[4]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Installation' gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Installation' Making install in Tactics gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Tactics' gmake[4]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide/Tactics' gmake[4]: Nothing to be done for `install-exec-am'. gmake[4]: Nothing to be done for `install-data-am'. gmake[4]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Tactics' gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide/Tactics' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide' gmake[4]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/guide' gmake[4]: Nothing to be done for `install-exec-am'. gmake[4]: Nothing to be done for `install-data-am'. gmake[4]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide' gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/guide' Making install in howto gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/howto' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc/howto' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/howto' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc/howto' gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc' gmake[3]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007/doc' gmake[3]: Nothing to be done for `install-exec-am'. gmake[3]: Nothing to be done for `install-data-am'. gmake[3]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc' gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc' gmake[1]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007/doc' gmake[1]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007' gmake[2]: Entering directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.= 20041007' gmake[2]: Nothing to be done for `install-exec-am'. gmake[2]: Nothing to be done for `install-data-am'. gmake[2]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007' gmake[1]: Leaving directory `/tmp/a/ports/games/bzflag/work/bzflag-1.10.8.2= 0041007' =3D=3D=3D> Compressing manual pages for bzflag-1.10.8 /usr/local/man/man6/bzfquery.6: No such file or directory =3D=3D=3D> Registering installation for bzflag-1.10.8 =3D=3D=3D> SECURITY REPORT:=20 This port has installed the following files which may act as network servers and may therefore pose a remote security risk to the system. /usr/local/bin/bzflag /usr/local/bin/bzfrelay /usr/local/bin/bzadmin /usr/local/bin/bzfs If there are vulnerabilities in these programs there may be a security risk to the system. FreeBSD makes no guarantee about the security of ports included in the Ports Collection. Please type 'make deinstall' to deinstall the port if this is a concern. For more information, and contact details about the security status of this software, see the following webpage:=20 http://BZFlag.org/ =3D=3D=3D> Building package for bzflag-1.10.8 tar: man/man6/bzfquery.6.gz: Could not stat: No such file or directory pkg_create: make_dist: tar command failed with code 256 Creating package /tmp/packages/All/bzflag-1.10.8.tbz Registering depends: xorg-libraries-6.8.1 fontconfig-2.2.3,1 freetype2-2.1.= 7_4 pkgconfig-0.15.0_1 expat-1.95.8. Creating bzip'd tar ball in '/tmp/packages/All/bzflag-1.10.8.tbz' *** Error code 1 Stop in /a/ports/games/bzflag. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D build ended at Tue Dec 21 06:19:33 UTC 2004 ----- End forwarded message ----- --fUYQa+Pmc3FrFX/N Content-Type: application/pgp-signature Content-Disposition: inline -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.6 (FreeBSD) iD8DBQFBx9BXWry0BWjoQKURAobtAJ9WRalNzSdtfnvLQLl2BsogMda+vgCdH+BL QR4YF88dy1JWtctK3DTo+yo= =F04T -----END PGP SIGNATURE----- --fUYQa+Pmc3FrFX/N--
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