From owner-freebsd-ports-bugs@FreeBSD.ORG Tue Nov 25 04:00:36 2003 Return-Path: Delivered-To: freebsd-ports-bugs@hub.freebsd.org Received: from mx1.FreeBSD.org (mx1.freebsd.org [216.136.204.125]) by hub.freebsd.org (Postfix) with ESMTP id D2B6816A4CF for ; Tue, 25 Nov 2003 04:00:36 -0800 (PST) Received: from freefall.freebsd.org (freefall.freebsd.org [216.136.204.21]) by mx1.FreeBSD.org (Postfix) with ESMTP id 237EC43FBD for ; Tue, 25 Nov 2003 04:00:36 -0800 (PST) (envelope-from gnats@FreeBSD.org) Received: from freefall.freebsd.org (gnats@localhost [127.0.0.1]) by freefall.freebsd.org (8.12.9/8.12.9) with ESMTP id hAPC0ZFY083245 for ; Tue, 25 Nov 2003 04:00:35 -0800 (PST) (envelope-from gnats@freefall.freebsd.org) Received: (from gnats@localhost) by freefall.freebsd.org (8.12.9/8.12.9/Submit) id hAPC0ZVJ083239; Tue, 25 Nov 2003 04:00:35 -0800 (PST) (envelope-from gnats) Date: Tue, 25 Nov 2003 04:00:35 -0800 (PST) Message-Id: <200311251200.hAPC0ZVJ083239@freefall.freebsd.org> To: freebsd-ports-bugs@FreeBSD.org From: Sergey Akifyev Subject: Re: ports/59678: [new port] games/ssamtse - Serious Sam: The Second Encounter X-BeenThere: freebsd-ports-bugs@freebsd.org X-Mailman-Version: 2.1.1 Precedence: list Reply-To: Sergey Akifyev List-Id: Ports bug reports List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 25 Nov 2003 12:00:37 -0000 The following reply was made to PR ports/59678; it has been noted by GNATS. From: Sergey Akifyev To: freebsd-gnats-submit@FreeBSD.org Cc: Subject: Re: ports/59678: [new port] games/ssamtse - Serious Sam: The Second Encounter Date: Tue, 25 Nov 2003 14:55:11 +0300 This mentions SERIOUS_MHZ variable problem and offers solution. --- pkg-message.orig Tue Nov 25 11:50:50 2003 +++ pkg-message Tue Nov 25 11:52:20 2003 @@ -2,6 +2,10 @@ installed. But it's up to you to copy SSam data files to %SSAMDIR%. +Also, you need to edit ssamtse executable (this is a shell +script) to set correct CPU frequency in SERIOUS_MHZ variable. +This variable can also be passed to make at port build time. + I hope, this will be fixed someday... (especially if someone mails me file list of original game CD)