From owner-freebsd-hackers Thu Dec 5 20:48:32 1996 Return-Path: Received: (from root@localhost) by freefall.freebsd.org (8.8.4/8.8.4) id UAA27668 for hackers-outgoing; Thu, 5 Dec 1996 20:48:32 -0800 (PST) Received: from emout02.mail.aol.com (emout02.mx.aol.com [198.81.11.93]) by freefall.freebsd.org (8.8.4/8.8.4) with SMTP id UAA27652 for ; Thu, 5 Dec 1996 20:48:29 -0800 (PST) From: StevenR362@aol.com Received: by emout02.mail.aol.com (8.6.12/8.6.12) id XAA23057; Thu, 5 Dec 1996 23:47:53 -0500 Date: Thu, 5 Dec 1996 23:47:53 -0500 Message-ID: <961205234752_1320551777@emout02.mail.aol.com> To: jkh@time.cdrom.com, michaelh@cet.co.jp cc: hackers@freebsd.org Subject: Re: New benchmarks to design Sender: owner-hackers@freebsd.org X-Loop: FreeBSD.org Precedence: bulk In a message dated 96-12-05 00:05:25 EST, jkh@time.cdrom.com (Jordan K. Hubbard) writes: > 3. The source tree is fully cleaned before starting or you will also be > adding in the time it takes to remove the old objects when the build > starts. This one doesn't seem to make a big difference. I ran two back to back make worlds last week and it only made about a five minute difference to not have a clean obj dir. 8:19 versus 8:24 on a 16 Mb AMD 586-133 with two IDE drives of moderately fast speed. Steve