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Date:      Tue, 23 Jul 2002 08:47:48 +0200
From:      Stijn Hoop <stijn@win.tue.nl>
To:        Nik Clayton <nik@freebsd.org>
Cc:        ports@freebsd.org
Subject:   Re: Proposed new 'options' target
Message-ID:  <20020723064748.GB94681@pcwin002.win.tue.nl>
In-Reply-To: <20020722202850.GJ37802@clan.nothing-going-on.org>
References:  <20020720162928.GD37802@clan.nothing-going-on.org> <20020722074605.GC3222@pcwin002.win.tue.nl> <20020722202850.GJ37802@clan.nothing-going-on.org>

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On Mon, Jul 22, 2002 at 09:28:50PM +0100, Nik Clayton wrote:
> On Mon, Jul 22, 2002 at 09:46:05AM +0200, Stijn Hoop wrote:
> > # Variable|Default value|Short description
> > #       Multi-line/long description (optional).
> > #       Multi-line/long description lines must start with whitespace!
> > #
> > WITH_ASM68K|no|If set to 'yes', this will enable the speedier but buggy
> >         assembler 68x00 CPU emulation cores. This will only work on x86.
> >         Note that some games are known to break with this option, among
> >         them pbobble2.
>=20
> My main concern with something like this is that it's not easily=20
> extendable.  If you want to add new fields in the middle (to specify
> whether the option is exclusive, or can be mixed with others, or it's
> GUI representation, or whatever) then there's going to be problems.

Yes, absolutely true. I'm not proposing this as the One True Way(tm),
but seeing as it is available right now and really works for two different
ports, I'd thought I'd mention it.

Like I said, I don't really care which option method it is going to be,
but in the absence of a default one this one works pretty well for my
purposes.

> Give me an 'X'.  Give me an 'M'.  Give me an 'L'. . .  If phk has his
> way we'll have an XML library in the base system soon enough.

I'd vote for that.

> Which is exactly the discussion I want to avoid right now, because it's
> a huge rathole -- that's why my original suggestion was as simple as it
> was.

Indeed (I can hear the cries 'bloat in base' from a distance already).

--Stijn

--=20
"What if everything you see is more than what you see -- the person next to
you is a warrior and the space that appears empty is a secret door to anoth=
er
world? What if something appears that shouldn't? You either dismiss it, or =
you
accept that there is much more to the world than you think. Perhaps it real=
ly
is a doorway, and if you choose to go inside, you'll find many unexpected
things."
		-- Shigeru Miyamoto

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