From owner-freebsd-current Sun Dec 19 17:20:33 1999 Delivered-To: freebsd-current@freebsd.org Received: from cain.gsoft.com.au (genesi.lnk.telstra.net [139.130.136.161]) by hub.freebsd.org (Postfix) with ESMTP id A49601524A for ; Sun, 19 Dec 1999 17:20:28 -0800 (PST) (envelope-from doconnor@gsoft.com.au) Received: from cain.gsoft.com.au (doconnor@cain [203.38.152.97]) by cain.gsoft.com.au (8.8.8/8.8.8) with ESMTP id KAA05334; Mon, 20 Dec 1999 10:55:59 +1030 (CST) (envelope-from doconnor@gsoft.com.au) Message-ID: X-Mailer: XFMail 1.3.1 [p0] on FreeBSD X-Priority: 3 (Normal) Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit MIME-Version: 1.0 In-Reply-To: Date: Mon, 20 Dec 1999 10:55:58 +1030 (CST) From: "Daniel O'Connor" To: "Brian W. Buchanan" Subject: Re: New sound driver and Linux games Cc: freebsd-current@FreeBSD.ORG, Chris Piazza Sender: owner-freebsd-current@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.ORG On 19-Dec-99 Brian W. Buchanan wrote: > (and hence its sound system) in mind, not portability. snes9x plays > a half second of audio for me, then loops it a few times before > either SIGBUS or SIGSEGV. I've tried rebuilding it in case it had > something to do with include file changes, but no dice. Does it mmap() the DMA sound buffers? I know Quake 2 does this, and preusmably so does Q3.. I have noticed that the new pcm driver doesn't seem to do mmap()'d audio very well :( --- Daniel O'Connor software and network engineer for Genesis Software - http://www.gsoft.com.au "The nice thing about standards is that there are so many of them to choose from." -- Andrew Tanenbaum To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-current" in the body of the message