Skip site navigation (1)Skip section navigation (2)
Date:      Mon, 20 Dec 1999 10:55:58 +1030 (CST)
From:      "Daniel O'Connor" <doconnor@gsoft.com.au>
To:        "Brian W. Buchanan" <brian@CSUA.Berkeley.EDU>
Cc:        freebsd-current@FreeBSD.ORG, Chris Piazza <cpiazza@jaxon.net>
Subject:   Re: New sound driver and Linux games
Message-ID:  <XFMail.991220105558.doconnor@gsoft.com.au>
In-Reply-To: <Pine.BSF.4.10.9912182044550.8421-100000@smarter.than.nu>

next in thread | previous in thread | raw e-mail | index | archive | help

On 19-Dec-99 Brian W. Buchanan wrote:
>  (and hence its sound system) in mind, not portability.  snes9x plays
>  a half second of audio for me, then loops it a few times before
>  either SIGBUS or SIGSEGV.  I've tried rebuilding it in case it had
>  something to do with include file changes, but no dice.

Does it mmap() the DMA sound buffers? I know Quake 2 does this, and
preusmably so does Q3.. 

I have noticed that the new pcm driver doesn't seem to do mmap()'d
audio very well :(

---
Daniel O'Connor software and network engineer
for Genesis Software - http://www.gsoft.com.au
"The nice thing about standards is that there
are so many of them to choose from."
  -- Andrew Tanenbaum


To Unsubscribe: send mail to majordomo@FreeBSD.org
with "unsubscribe freebsd-current" in the body of the message




Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?XFMail.991220105558.doconnor>