From owner-freebsd-hackers Thu Feb 29 14:21:24 1996 Return-Path: owner-hackers Received: (from root@localhost) by freefall.freebsd.org (8.7.3/8.7.3) id OAA14587 for hackers-outgoing; Thu, 29 Feb 1996 14:21:24 -0800 (PST) Received: from mail1.digital.com (mail1.digital.com [204.123.2.50]) by freefall.freebsd.org (8.7.3/8.7.3) with SMTP id OAA14580 for ; Thu, 29 Feb 1996 14:21:21 -0800 (PST) Received: from nervosa.com by mail1.digital.com (5.65 EXP 4/12/95 for V3.2/1.0/WV) id AA05101; Thu, 29 Feb 1996 14:19:57 -0800 Received: from nervosa.com (coredump@onyx.nervosa.com [10.0.0.1]) by nervosa.com (8.7.4/nervosa.com.2) with SMTP id OAA26452; Thu, 29 Feb 1996 14:17:51 -0800 (PST) Date: Thu, 29 Feb 1996 14:17:50 -0800 (PST) From: invalid opcode To: "Amancio Hasty Jr." Cc: gjennejohn@frt.dec.com, hackers%freebsd.org@inet-gw-1.pa.dec.com Subject: Re: Quake's out, where's that Linux ELF emulation? In-Reply-To: <199602291132.DAA00656@rah.star-gate.com> Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-hackers@FreeBSD.ORG Precedence: bulk On Thu, 29 Feb 1996, Amancio Hasty Jr. wrote: > for sound well there is only one choice a GUS PnP. Terminal Velocity, > Tv, is much better 3d action game than quake shit 8) > Amancio I don't agree. Just the whole concept of Quake, and the fact that it's basically a 3d graphical MUD. You can have huge teams of people, like 20 vs 20 in HUGE levels which are true 3d. Sound has form, gravity has form, so does friction. True raytracing. The ability to program all the monsters and weapons. When this thing is done, it's gonna be insane. == Chris Layne ============================================================= == coredump@nervosa.com ================ http://www.nervosa.com/~coredump ==