Date: Sat, 29 Nov 1997 00:25:34 -0800 From: Amancio Hasty <hasty@rah.star-gate.com> To: Mark Murray <mark@grondar.za> Cc: multimedia@FreeBSD.ORG Subject: Re: On glquake and q2test Message-ID: <199711290825.AAA00332@rah.star-gate.com> In-Reply-To: Your message of "Sat, 29 Nov 1997 10:08:25 %2B0200." <199711290808.KAA24113@greenpeace.grondar.za>
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First we must take that little tiny step , try it out and once we know that it works with other systems then I have to submit my patches to the linux emulation layer maintainer -- I guess that is Soren. ----- If you have a Voodoo card , have a working sound card and are running 3.0 -current then, ftp://rah.star-gate.com/pub/README.GLQUAKE If you shall decide to take the q2test mission , after: ./q2test Waiting.... Hit Return , or q2test will wait for a long time for you to press return --- this is the correct behavior of q2test -- don't ask me why is doing that. Wait a few seconds for the q2test console to come up Then proceed to kill all the bad guys This message will now self-destruct in 30 seconds. Have Fun Guys, Amancio > Amancio Hasty wrote: > > Since I first posted about glquake and now recently about q2test , I have > > not received a single confirmation that it works other than on my box. > > Guilty :-) > > > My interpretation is that the group is not that interested on such > > technology which is okay. > > On the contrary - I haven't the faintest idea where to start. Please > give me an idea of what to fetch, anf I'll happlily play^h^h^h^htest > your work. :-) > > Don't you want to make a port of quake (like doom)? > > > Besides I don't mind to be the only one playing glquake or q2test on > > FreeBSD 8) > > We can't let that happen... > > M > -- > Mark Murray > Join the anti-SPAM movement: http://www.cauce.org > >
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