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Date:      Fri, 11 Jul 2014 03:45:48 +0000
From:      Alexey Dokuchaev <danfe@FreeBSD.org>
To:        =?koi8-r?B?UmVuw6k=?= Ladan <rene@freebsd.org>
Cc:        svn-ports-head@freebsd.org, svn-ports-all@freebsd.org, Eitan Adler <eadler@freebsd.org>, Bapt <bapt@freebsd.org>, ports-committers@freebsd.org
Subject:   Re: svn commit: r359803 - head/games/crafty-open-enormous
Message-ID:  <20140711034548.GA11545@FreeBSD.org>
In-Reply-To: <CADL2u4jJA_bakuy56Brej5d=9pigjqEMkGqWwq=gmEbnr5Ee9w@mail.gmail.com>
References:  <201406300609.s5U690f0090258@svn.freebsd.org> <CADL2u4jJA_bakuy56Brej5d=9pigjqEMkGqWwq=gmEbnr5Ee9w@mail.gmail.com>

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On Mon, Jun 30, 2014 at 10:19:37AM +0200, René Ladan wrote:
> >  DIST_SUBDIR=   crafty
> >  USES=          zip
> >  NO_WRKSUBDIR=  yes
> >  NO_PACKAGE=    Package is way too big
> 
> I remember that there is a policy shift to package such ports anyway,
> because pkg(8) will report the size.
> "Way too big" does not give much useful information anyway (1 MB? 1 GB? 10
> GB?)

I concur.  There is nothing hard: generate a package, run ls -l on it, and
set the correct size.  I've done that for many heavy game ports before, but
often people who came after me "fix" it (e.g.: games/nexuiz used to provide
package size and I've updated it on every release, but now it simply tells
something totally bogus as "MANUAL_PACKAGE_BUILD=huge").

I'm even thinking about some knob in b.p.m. that if being set, e.g.:

HUGE_PACKAGE_SIZE=	xxxMB

it will set

NO_PACKAGE=	Package will be xxxMB, set FORCE_PACKAGE if you really want it

./danfe



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