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Date:      Fri, 11 Jul 2003 18:10:34 +0200
From:      Alexander Leidinger <Alexander@Leidinger.net>
To:        Sean_Welch@alum.wofford.org
Cc:        welchsm@earthlink.net
Subject:   Re: BSD video capture emulation question
Message-ID:  <20030711181034.546fa93a.Alexander@Leidinger.net>
In-Reply-To: <4339238.1057932704927.JavaMail.nobody@kermit.psp.pas.earthlink.net>
References:  <4339238.1057932704927.JavaMail.nobody@kermit.psp.pas.earthlink.net>

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On Fri, 11 Jul 2003 07:11:42 -0500 (GMT)
Sean Welch <welchsm@earthlink.net> wrote:

> That's a lot of acronyms -- anyone care to explain to me what
> IOMMU, PIP, DTRT, and ISTM are?  And what is a video sink?

PIP: Picture In Picture
DTRT: Do The Right Thing
ISTM: It Seems That Maybe (guessed!)
IOMMU: Input/Output Memory Management Unit (guessed!)
video sink: a "target" which consumes video data (opposed to: video
source, a "thing" which creates video data)

> John-Mark, could you clarify your concept of the kernel/
> userland split for a new video API?  More particularly, what
> parts would be handled by the kernel and how do you envision
> the userland interacting with that part?  Are we talking about
> creating a new device node (a la v4l) or a new way of interacting
> with existing device nodes?

As I understand the topic: he thinks about something like v4l/v4l2, but
better (and more generic which maybe can be named video4unix...).
The interaction with the device nodes is part of the userland.

Bye,
Alexander.

-- 
                           Reboot America.

http://www.Leidinger.net                       Alexander @ Leidinger.net
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