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Date:      Sun, 4 May 2014 11:21:40 -0300
From:      "Nilton Jose Rizzo" <rizzo@i805.com.br>
To:        Shane Ambler <FreeBSD@ShaneWare.Biz>, freebsd-ports@freebsd.org
Cc:        Marcus von Appen <mva@FreeBSD.org>
Subject:   Re: Blender + clang problem
Message-ID:  <20140504142016.M55122@i805.com.br>
In-Reply-To: <53658C8E.2080603@ShaneWare.Biz>
References:  <20140502030046.M16424@i805.com.br> <536423A2.7080609@ShaneWare.Biz> <20140503001518.M80434@i805.com.br> <20140503011649.M79880@i805.com.br> <53657897.5050503@ShaneWare.Biz> <53658C8E.2080603@ShaneWare.Biz>

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Em Sun, 04 May 2014 10:10:46 +0930, Shane Ambler escreveu
> On 04/05/2014 08:45, Shane Ambler wrote:
> > On 03/05/2014 11:16, Nilton Jose Rizzo wrote:
> >>
> >>   HI. the blender now abort in install stage
> 
> >> install  -o root -g wheel -m 555
> >> /usr/ports/graphics/blender/work/blenderplayer 
> >> /usr/ports/graphics/blender/work/stage/usr/local/bin/blenderplayer
> >> install  -s -o root -g wheel -m 555
> >> /usr/ports/graphics/blender/work/.build/bin/blenderplayer 
> >> /usr/ports/graphics/blender/work/stage/usr/local/bin/blenderplayer-bin
> >> install: /usr/ports/graphics/blender/work/.build/bin/blenderplayer: No such
> >> file or directory
> >> *** Error code 71
> >>
> > 
> > It appears to be trying to install the player when it wasn't compiled,
> > or failed to link. As a workaround you may have luck disabling the
> > player, you can still run games within blender without building the
> > standalone player.
> > 
> > Are you sure your ports tree is up to date? Are you using any
> > non-default options when you buildworld?
> > 
> >> root@valfenda:/usr/ports/graphics/blender # uname -a
> >> FreeBSD valfenda 11.0-CURRENT FreeBSD 11.0-CURRENT #4 r265171: Thu May  1
> >> 03:25:54 BRT 2014     rizzo@valfenda:/usr/obj/usr/src/sys/VALFENDA  amd64
> >> root@valfenda:/usr/ports/graphics/blender # 
> >
> 
> I just tested building on an 11-CURRENT machine and found that
> /usr/lib/libcam.so had changed causing linking errors from libcdio -
> re-building libcdio solved the issue. libcdio dependency is via ffmpeg.
> 
> Maybe before the install stage there was another error that should have
> stopped the build but didn't. There might be some indication of another
> port that needs re-building first.
> 
> _______________________________________________
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  Thankx, I'll try it .... yesterday and today I was update and upgrade
some ports to version ports tree yesterday.  When finish I'll try to
recompile blender.

   In your last email, the clang was version 3.4 and I change the blender
makefile to use llvm3.4, but its fail was showed in my first message,
I change to original makefile and not work too.  All options was default
options (I used the make rmconfig command to clean all user options)


---
/*************************************************
**Nilton José Rizzo            UFRRJ
**http://www.rizzo.eng.br      http://www.ufrrj.br
**http://lattes.cnpq.br/0079460703536198
**************************************************/




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