From owner-svn-ports-all@FreeBSD.ORG Wed Jul 9 07:05:29 2014 Return-Path: Delivered-To: svn-ports-all@freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [8.8.178.115]) (using TLSv1 with cipher ADH-AES256-SHA (256/256 bits)) (No client certificate requested) by hub.freebsd.org (Postfix) with ESMTPS id 636C9F2A; Wed, 9 Jul 2014 07:05:29 +0000 (UTC) Received: from svn.freebsd.org (svn.freebsd.org [IPv6:2001:1900:2254:2068::e6a:0]) (using TLSv1.2 with cipher ECDHE-RSA-AES256-GCM-SHA384 (256/256 bits)) (Client did not present a certificate) by mx1.freebsd.org (Postfix) with ESMTPS id 3A6132A04; Wed, 9 Jul 2014 07:05:29 +0000 (UTC) Received: from svn.freebsd.org ([127.0.1.70]) by svn.freebsd.org (8.14.8/8.14.8) with ESMTP id s6975Tmn027338; Wed, 9 Jul 2014 07:05:29 GMT (envelope-from danfe@svn.freebsd.org) Received: (from danfe@localhost) by svn.freebsd.org (8.14.8/8.14.8/Submit) id s6975S0Z027334; Wed, 9 Jul 2014 07:05:28 GMT (envelope-from danfe@svn.freebsd.org) Message-Id: <201407090705.s6975S0Z027334@svn.freebsd.org> From: Alexey Dokuchaev Date: Wed, 9 Jul 2014 07:05:28 +0000 (UTC) To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r361340 - head/games/egl X-SVN-Group: ports-head MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-BeenThere: svn-ports-all@freebsd.org X-Mailman-Version: 2.1.18 Precedence: list List-Id: SVN commit messages for the ports tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Wed, 09 Jul 2014 07:05:29 -0000 Author: danfe Date: Wed Jul 9 07:05:28 2014 New Revision: 361340 URL: http://svnweb.freebsd.org/changeset/ports/361340 QAT: https://qat.redports.org/buildarchive/r361340/ Log: Stagify; augment port description. Modified: head/games/egl/Makefile head/games/egl/pkg-descr Modified: head/games/egl/Makefile ============================================================================== --- head/games/egl/Makefile Wed Jul 9 06:55:44 2014 (r361339) +++ head/games/egl/Makefile Wed Jul 9 07:05:28 2014 (r361340) @@ -20,7 +20,7 @@ MAKEFILE= makefile NO_WRKSUBDIR= yes MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}" -PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" +PLIST_SUB= LIBDIR="${LIBDIR:S,${PREFIX}/,,}" LIBDIR= ${PREFIX}/lib/${PORTNAME} OPTIONS_DEFINE= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS @@ -30,7 +30,6 @@ CLIENT_DESC= Build client DEDICATED_DESC= Build dedicated server GAME_DESC= Build main game (default mod) -NO_STAGE= yes .include .if ${PORT_OPTIONS:MCLIENT} @@ -71,10 +70,12 @@ post-patch: ${WRKSRC}/unix/unix_snd_main.c do-install: - ${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} ${PREFIX}/bin - @${MKDIR} ${LIBDIR}/baseq2 - ${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2 - ${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2 + ${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} \ + ${STAGEDIR}${PREFIX}/bin + @${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2 + ${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so \ + ${STAGEDIR}${LIBDIR}/baseq2 + ${INSTALL_DATA} ${DISTDIR}/egl.pkz ${STAGEDIR}${LIBDIR}/baseq2 .include "${.CURDIR}/../quake2-data/Makefile.include" .include Modified: head/games/egl/pkg-descr ============================================================================== --- head/games/egl/pkg-descr Wed Jul 9 06:55:44 2014 (r361339) +++ head/games/egl/pkg-descr Wed Jul 9 07:05:28 2014 (r361340) @@ -1,3 +1,12 @@ -Enhanced, OpenGL-only Quake II engine. +Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements +over the original, including, but not limited to: + + - Optimized rendering backend, support for new textures and shaders + - Framerate decoupling: your video framerate can be infinite while your + network framerate is 30 + - R1Q2 protocol version 35 supported on the client-side + - Improved console (highly customizable, better tab autocompletion) + - Various improvements in crosshairs, HUD, particles and decals + - Optimized virtual file system, new supported file formats, etc. WWW: http://bfeared.com/library/quake/archive/quakedev/egl/