From owner-freebsd-hackers Thu Feb 29 14:57:04 1996 Return-Path: owner-hackers Received: (from root@localhost) by freefall.freebsd.org (8.7.3/8.7.3) id OAA16436 for hackers-outgoing; Thu, 29 Feb 1996 14:57:04 -0800 (PST) Received: from rah.star-gate.com ([204.188.121.18]) by freefall.freebsd.org (8.7.3/8.7.3) with SMTP id OAA16430 for ; Thu, 29 Feb 1996 14:57:02 -0800 (PST) Received: from rah.star-gate.com (localhost.v-site.net [127.0.0.1]) by rah.star-gate.com (8.6.12/8.6.12) with ESMTP id OAA04836; Thu, 29 Feb 1996 14:56:12 -0800 Message-Id: <199602292256.OAA04836@rah.star-gate.com> To: invalid opcode cc: hackers@FreeBSD.org Subject: Re: Quake's out, where's that Linux ELF emulation? In-reply-to: Your message of "Thu, 29 Feb 1996 14:17:50 PST." MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-ID: <4833.825634572.1@rah.star-gate.com> Date: Thu, 29 Feb 1996 14:56:12 -0800 From: "Amancio Hasty Jr." Sender: owner-hackers@FreeBSD.org Precedence: bulk >>> invalid opcode said: > On Thu, 29 Feb 1996, Amancio Hasty Jr. wrote: > > > for sound well there is only one choice a GUS PnP. Terminal Velocity, > > Tv, is much better 3d action game than quake shit 8) > > Amancio > > I don't agree. Just the whole concept of Quake, and the fact that it's > basically a 3d graphical MUD. You can have huge teams of people, like 20 > vs 20 in HUGE levels which are true 3d. Sound has form, gravity has form, > so does friction. True raytracing. The ability to program all the > monsters and weapons. When this thing is done, it's gonna be insane. Yeah, well I still hate quake (I really don't know why ) and anything that I can do to bury it I will. As for scalable networking for doing not just 20 or 30 people I doubt that they have the technology. ID may be the first to come with 3d MUDs however others will for sure. In fact not too long ago I attended a conference where at least one company was selling the network package which will enable 3d mUDS. Infant Death, Amancio