From owner-freebsd-ports-bugs@FreeBSD.ORG Tue Jul 13 08:28:57 2004 Return-Path: Delivered-To: freebsd-ports-bugs@freebsd.org Received: from mx1.FreeBSD.org (mx1.freebsd.org [216.136.204.125]) by hub.freebsd.org (Postfix) with ESMTP id 1248C16A4CE; Tue, 13 Jul 2004 08:28:57 +0000 (GMT) Received: from moutng.kundenserver.de (moutng.kundenserver.de [212.227.126.173]) by mx1.FreeBSD.org (Postfix) with ESMTP id B7C8C43D31; Tue, 13 Jul 2004 08:28:55 +0000 (GMT) (envelope-from sw@gegenunendlich.de) Received: from [212.227.126.161] (helo=mrelayng.kundenserver.de) by moutng.kundenserver.de with esmtp (Exim 3.35 #1) id 1BkIek-0006kK-00; Tue, 13 Jul 2004 10:28:54 +0200 Received: from [80.142.207.87] (helo=garuda.dunkelkammer.void) (TLSv1:EDH-RSA-DES-CBC3-SHA:168) (Exim 3.35 #1) id 1BkIeh-0006wO-00; Tue, 13 Jul 2004 10:28:53 +0200 Received: by garuda.dunkelkammer.void (Postfix, from userid 1002) id EB0DC1D; Tue, 13 Jul 2004 10:28:47 +0200 (CEST) Date: Tue, 13 Jul 2004 10:28:47 +0200 From: Stefan Walter To: Kirill Ponomarew Message-ID: <20040713082847.GA6388@kyuzo.dunkelkammer.void> References: <200407130645.i6D6jIXs016155@freefall.freebsd.org> Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="3V7upXqbjpZ4EhLz" Content-Disposition: inline In-Reply-To: <200407130645.i6D6jIXs016155@freefall.freebsd.org> Organization: Infinity Approximation Task Force X-PGP-key: http://www.gegenunendlich.de/swalter-rsa.asc X-PGP-fingerprint: 85D8 6A49 22C7 6CD9 B011 5D6A 5691 111B 12B9 E0B3 User-Agent: Mutt/1.5.6i X-Provags-ID: kundenserver.de abuse@kundenserver.de auth:bea306e5fe0930b42d4355ca01786db1 cc: freebsd-ports-bugs@FreeBSD.org Subject: Re: ports/68954: [NEW PORT] graphics/cal3d: Skeletal based 3d character animation library written in C++ X-BeenThere: freebsd-ports-bugs@freebsd.org X-Mailman-Version: 2.1.1 Precedence: list List-Id: Ports bug reports List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 13 Jul 2004 08:28:57 -0000 --3V7upXqbjpZ4EhLz Content-Type: text/plain; charset=us-ascii Content-Disposition: inline Kirill Ponomarew, 13.07.04, 08:45h CEST: > It doesn't build on 4.x > In file included from buffersource.cpp:19: > ../../src/cal3d/buffersource.h:20: istream: No such file or directory Thanks. Unfortunately, I don't have a single -STABLE box around at the moment, so I can't test the changes myself. Attached is a new one with patches for the files that use . I'm not sure if it's enough to patch only this, but it seems to be enough for the NetBSD pkg, so I hope this fixes the build on 4.x. Stefan --3V7upXqbjpZ4EhLz Content-Type: text/plain; charset=us-ascii Content-Disposition: attachment; filename="cal3d.shar" # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # cal3d # cal3d/Makefile # cal3d/distinfo # cal3d/pkg-plist # cal3d/files # cal3d/files/patch-src_cal3d_Makefile.am # cal3d/files/patch-Makefile.am # cal3d/files/patch-src_cal3d_buffersource.h # cal3d/files/patch-src_cal3d_loader.h # cal3d/files/patch-src_cal3d_streamsource.h # cal3d/pkg-descr # echo c - cal3d mkdir -p cal3d > /dev/null 2>&1 echo x - cal3d/Makefile sed 's/^X//' >cal3d/Makefile << 'END-of-cal3d/Makefile' X# New ports collection makefile for: cal3d X# Date created: 12 Jul 2004 X# Whom: Stefan Walter X# X# $FreeBSD$ X# X XPORTNAME= cal3d XPORTVERSION= 0.9.1 XCATEGORIES= graphics devel XMASTER_SITES= ${MASTER_SITE_SOURCEFORGE_EXTENDED} XMASTER_SITE_SUBDIR= ${PORTNAME} X XMAINTAINER= sw@gegenunendlich.de XCOMMENT= Skeletal based 3d character animation library written in C++ X XUSE_BZIP2= yes XUSE_AUTOMAKE_VER= 18 XUSE_AUTOHEADER_VER= 259 XUSE_LIBTOOL_VER= 15 XINSTALLS_SHLIB= yes X X.include X Xpre-configure: X cd ${WRKSRC} && ${ACLOCAL} X cd ${WRKSRC} && ${AUTOHEADER} X X.include END-of-cal3d/Makefile echo x - cal3d/distinfo sed 's/^X//' >cal3d/distinfo << 'END-of-cal3d/distinfo' XMD5 (cal3d-0.9.1.tar.bz2) = 55023cf5b4063990f355629c57a175af XSIZE (cal3d-0.9.1.tar.bz2) = 2871094 END-of-cal3d/distinfo echo x - cal3d/pkg-plist sed 's/^X//' >cal3d/pkg-plist << 'END-of-cal3d/pkg-plist' Xinclude/cal3d/animation.h Xinclude/cal3d/animation_action.h Xinclude/cal3d/animation_cycle.h Xinclude/cal3d/bone.h Xinclude/cal3d/buffersource.h Xinclude/cal3d/cal3d.h Xinclude/cal3d/cal3d_wrapper.h Xinclude/cal3d/coreanimation.h Xinclude/cal3d/corebone.h Xinclude/cal3d/corekeyframe.h Xinclude/cal3d/corematerial.h Xinclude/cal3d/coremesh.h Xinclude/cal3d/coremodel.h Xinclude/cal3d/coremorphanimation.h Xinclude/cal3d/coreskeleton.h Xinclude/cal3d/coresubmesh.h Xinclude/cal3d/coresubmorphtarget.h Xinclude/cal3d/coretrack.h Xinclude/cal3d/datasource.h Xinclude/cal3d/error.h Xinclude/cal3d/global.h Xinclude/cal3d/loader.h Xinclude/cal3d/matrix.h Xinclude/cal3d/mesh.h Xinclude/cal3d/mixer.h Xinclude/cal3d/model.h Xinclude/cal3d/morphtargetmixer.h Xinclude/cal3d/physique.h Xinclude/cal3d/platform.h Xinclude/cal3d/quaternion.h Xinclude/cal3d/renderer.h Xinclude/cal3d/resource.h Xinclude/cal3d/saver.h Xinclude/cal3d/skeleton.h Xinclude/cal3d/springsystem.h Xinclude/cal3d/streamsource.h Xinclude/cal3d/submesh.h Xinclude/cal3d/tinystr.h Xinclude/cal3d/tinyxml.h Xinclude/cal3d/vector.h X@dirrm include/cal3d Xlib/libcal3d-0.9.1.so Xlib/libcal3d.la Xlib/libcal3d.so Xlibdata/pkgconfig/cal3d.pc END-of-cal3d/pkg-plist echo c - cal3d/files mkdir -p cal3d/files > /dev/null 2>&1 echo x - cal3d/files/patch-src_cal3d_Makefile.am sed 's/^X//' >cal3d/files/patch-src_cal3d_Makefile.am << 'END-of-cal3d/files/patch-src_cal3d_Makefile.am' X--- src/cal3d/Makefile.am.orig Mon Jul 12 17:34:29 2004 X+++ src/cal3d/Makefile.am Mon Jul 12 17:35:04 2004 X@@ -13,7 +13,8 @@ X INCLUDES = $(all_includes) -I$(top_srcdir)/src X X all_libraries = @all_libraries@ X-LDFLAGS = @LDFLAGS@ X+#LDFLAGS = @LDFLAGS@ X+AM_LDFLAGS = @AM_LDFLAGS@ X X EXTRA_DIST = cal3d.rc cal3d.dsp SConscript X END-of-cal3d/files/patch-src_cal3d_Makefile.am echo x - cal3d/files/patch-Makefile.am sed 's/^X//' >cal3d/files/patch-Makefile.am << 'END-of-cal3d/files/patch-Makefile.am' X--- Makefile.am.orig Mon Jul 12 19:40:09 2004 X+++ Makefile.am Mon Jul 12 19:41:07 2004 X@@ -16,7 +16,8 @@ X X SUBDIRS = src docs X X-pkgconfigdir = $(libdir)/pkgconfig X+#pkgconfigdir = $(libdir)/pkgconfig X+pkgconfigdir = $(prefix)/libdata/pkgconfig X pkgconfig_DATA = cal3d.pc X X END-of-cal3d/files/patch-Makefile.am echo x - cal3d/files/patch-src_cal3d_buffersource.h sed 's/^X//' >cal3d/files/patch-src_cal3d_buffersource.h << 'END-of-cal3d/files/patch-src_cal3d_buffersource.h' X--- src/cal3d/buffersource.h.orig Tue Jul 13 10:03:53 2004 X+++ src/cal3d/buffersource.h Tue Jul 13 10:04:11 2004 X@@ -17,7 +17,7 @@ X X #include "cal3d/global.h" X #include "cal3d/datasource.h" X-#include X+#include X X /** X * CalBufferSource class. END-of-cal3d/files/patch-src_cal3d_buffersource.h echo x - cal3d/files/patch-src_cal3d_loader.h sed 's/^X//' >cal3d/files/patch-src_cal3d_loader.h << 'END-of-cal3d/files/patch-src_cal3d_loader.h' X--- src/cal3d/loader.h.orig Tue Jul 13 10:04:57 2004 X+++ src/cal3d/loader.h Tue Jul 13 10:05:09 2004 X@@ -17,7 +17,7 @@ X X X #include X-#include X+#include X #include "cal3d/global.h" X #include "cal3d/datasource.h" X END-of-cal3d/files/patch-src_cal3d_loader.h echo x - cal3d/files/patch-src_cal3d_streamsource.h sed 's/^X//' >cal3d/files/patch-src_cal3d_streamsource.h << 'END-of-cal3d/files/patch-src_cal3d_streamsource.h' X--- src/cal3d/streamsource.h.orig Tue Jul 13 10:05:35 2004 X+++ src/cal3d/streamsource.h Tue Jul 13 10:05:47 2004 X@@ -17,7 +17,7 @@ X X #include "cal3d/global.h" X #include "cal3d/datasource.h" X-#include X+#include X X /** X * CalStreamSource class. END-of-cal3d/files/patch-src_cal3d_streamsource.h echo x - cal3d/pkg-descr sed 's/^X//' >cal3d/pkg-descr << 'END-of-cal3d/pkg-descr' XCal3D is a skeletal based 3D character animation library written in C++ Xin a way that is both platform-independent and graphics API-independent. XIt was originally designed to be used in a 3D client for Worldforge, but Xevolved into a stand-alone product which can be used in many different Xkinds of projects. X XCal3D's essentials can be boiled down to 2 parts: the C++ library and Xthe exporter. The exporter is what you would use to take your characters X(built in a 3D modeling package) and create the Cal3D-format files that Xthe library knows how to load. The exporters are actually plug-ins for X3D modeling packages. This allows 3D artists to use the modeling tools Xthat they're already comfortable with. X XThe C++ library is what you would actually use in your application, Xwhether it's a game or a VR application. The library provides methods to Xload your exported files, build characters, run animations, and access Xthe data necessary to render them with 3D graphics. X XWWW: http://cal3d.sourceforge.net/ END-of-cal3d/pkg-descr exit --3V7upXqbjpZ4EhLz--