Date: Fri, 11 Jul 2014 03:45:48 +0000 From: Alexey Dokuchaev <danfe@FreeBSD.org> To: =?koi8-r?B?UmVuw6k=?= Ladan <rene@freebsd.org> Cc: svn-ports-head@freebsd.org, svn-ports-all@freebsd.org, Eitan Adler <eadler@freebsd.org>, Bapt <bapt@freebsd.org>, ports-committers@freebsd.org Subject: Re: svn commit: r359803 - head/games/crafty-open-enormous Message-ID: <20140711034548.GA11545@FreeBSD.org> In-Reply-To: <CADL2u4jJA_bakuy56Brej5d=9pigjqEMkGqWwq=gmEbnr5Ee9w@mail.gmail.com> References: <201406300609.s5U690f0090258@svn.freebsd.org> <CADL2u4jJA_bakuy56Brej5d=9pigjqEMkGqWwq=gmEbnr5Ee9w@mail.gmail.com>
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On Mon, Jun 30, 2014 at 10:19:37AM +0200, René Ladan wrote: > > DIST_SUBDIR= crafty > > USES= zip > > NO_WRKSUBDIR= yes > > NO_PACKAGE= Package is way too big > > I remember that there is a policy shift to package such ports anyway, > because pkg(8) will report the size. > "Way too big" does not give much useful information anyway (1 MB? 1 GB? 10 > GB?) I concur. There is nothing hard: generate a package, run ls -l on it, and set the correct size. I've done that for many heavy game ports before, but often people who came after me "fix" it (e.g.: games/nexuiz used to provide package size and I've updated it on every release, but now it simply tells something totally bogus as "MANUAL_PACKAGE_BUILD=huge"). I'm even thinking about some knob in b.p.m. that if being set, e.g.: HUGE_PACKAGE_SIZE= xxxMB it will set NO_PACKAGE= Package will be xxxMB, set FORCE_PACKAGE if you really want it ./danfe
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