Date: Wed, 4 Feb 1998 18:01:03 -0500 From: dmaddox@scsn.net (Donald J. Maddox) To: Jeff.Bond@nectech.co.uk Cc: "'FreeBSD questions'" <questions@FreeBSD.ORG> Subject: Re: Getting an AWE64PNP to work Message-ID: <19980204180103.51768@scsn.net> In-Reply-To: <Pine.BSF.3.96.980204104557.15507J-100000@gdi.uoregon.edu>; from Doug White on Wed, Feb 04, 1998 at 10:47:18AM -0800 References: <014CB6ADC0BCD0118B1B006097827D5B3D3365@EXCHANGE> <Pine.BSF.3.96.980204104557.15507J-100000@gdi.uoregon.edu>
next in thread | previous in thread | raw e-mail | index | archive | help
On Tue, 3 Feb 1998, Bond, Jeffery wrote: > I'm sure somebody must have tried this before, so I thought I'd ask before I > start digging in my kernel config: > > Has anybody got an AWE64 plug and pray card to work with FreeBSD (2.2.2)? > It's the plug and play bit that worries me, because I have to run some dodge > DOS utililty (CTCM.EXE) to configure the card before DOS games can see it. > Will FreeBSD realise that it's PNP and configure it automatically? I'm using my AWE64G under -current, but it should work just fine for you, if you install Luigi Rizzo's PnP code (See http://www.iet.unipi.it/~luigi/). After you build a patched kernel, boot with -c to bring up the configuration screen, then enter: # pnp 1 0 os enable port0 0x220 irq0 5 drq0 1 drq1 5 port1 0x330 port2 0x388 # pnp 1 1 os enable port0 0x208 # pnp 1 2 os enable port0 0x620 port1 0xa20 port2 0xe20 Line 1 configure sb, sbmidi, and opl; line 2 configures the gameport; line 3 configures the AWE synth. You should also look at Randall Hopper's homepage, as he has done a lot of work on AWE support, and created a number of very nice ports that support AWE cards: http://multiverse.com/~rhh/
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?19980204180103.51768>