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Date:      Wed, 11 Nov 2020 23:10:31 GMT
From:      pkg-fallout@FreeBSD.org
To:        pkg-fallout@FreeBSD.org
Subject:   [package - head-armv6-default][games/rnd_jue] Failed for rnd_jue-3.3.0.0_5 in build
Message-ID:  <202011112310.0ABNAVQk074897@beefy8.nyi.freebsd.org>

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You are receiving this mail as a port that you maintain
is failing to build on the FreeBSD package build server.
Please investigate the failure and submit a PR to fix
build.

Maintainer:     ports@FreeBSD.org
Last committer: tobik@FreeBSD.org
Ident:          $FreeBSD: head/games/rnd_jue/Makefile 517046 2019-11-08 10:47:01Z tobik $
Log URL:        http://beefy8.nyi.freebsd.org/data/head-armv6-default/p554788_s367522/logs/rnd_jue-3.3.0.0_5.log
Build URL:      http://beefy8.nyi.freebsd.org/build.html?mastername=head-armv6-default&build=p554788_s367522
Log:

=>> Building games/rnd_jue
build started at Wed Nov 11 23:07:54 UTC 2020
port directory: /usr/ports/games/rnd_jue
package name: rnd_jue-3.3.0.0_5
building for: FreeBSD head-armv6-default-job-15 13.0-CURRENT FreeBSD 13.0-CURRENT 1300128 arm
maintained by: ports@FreeBSD.org
Makefile ident:      $FreeBSD: head/games/rnd_jue/Makefile 517046 2019-11-08 10:47:01Z tobik $
Poudriere version: 3.2.8-5-gc81843e5
Host OSVERSION: 1300121
Jail OSVERSION: 1300128
Job Id: 15




!!! Jail is newer than host. (Jail: 1300128, Host: 1300121) !!!
!!! This is not supported. !!!
!!! Host kernel must be same or newer than jail. !!!
!!! Expect build failures. !!!



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PORT_FLAGS=
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DEPENDS_ARGS=
MAKE_ARGS=
---End Poudriere Port Flags/Env---

---Begin OPTIONS List---
===> The following configuration options are available for rnd_jue-3.3.0.0_5:
     DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
---End OPTIONS List---

--MAINTAINER--
ports@FreeBSD.org
--End MAINTAINER--

--CONFIGURE_ARGS--

--End CONFIGURE_ARGS--

--CONFIGURE_ENV--
MAKE=gmake SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/usr/ports/games/rnd_jue/work  XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/rnd_jue/work  HOME=/wrkdirs/usr/ports/games/rnd_jue/work TMPDIR="/tmp" PATH=/wrkdirs/usr/ports/games/rnd_jue/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin SHELL=/bin/sh CONFIG_SHELL=/bin/sh LANG=en_US.UTF-8 LC_ALL=en_US.UTF-8
--End CONFIGURE_ENV--

--MAKE_ENV--
SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/usr/ports/games/rnd_jue/work  XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/rnd_jue/work  HOME=/wrkdirs/usr/ports/games/rnd_jue/work TMPDIR="/tmp" PATH=/wrkdirs/usr/ports/games/rnd_jue/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin NO_PIE=yes MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES LANG=en_US.UTF-8 LC_ALL=en_US.UTF-8 PREFIX=/usr/local  LOCALBASE=/usr/local  CC="/nxb-bin/usr/bin/cc" CFLAGS="-O2 -pipe  -fstack-protector-strong -fno-strict-aliasing "  CPP="/nxb-bin/usr/bin/cpp" CPPFLAGS=""  LDFLAGS=" -fstack-protector-strong " LIBS=""  CXX="/nxb-bin/usr/bin/c++" CXXFLAGS="-O2 -pipe -fstack-protector-strong -fno-strict-aliasing  "  MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install  -s -m 555"  BSD_INSTALL_LIB="install  -s -m 0644"  BSD_INSTALL_SCRIPT="install  -m 555"  BSD_INSTALL_DATA="install  -m 0644"  BSD_INSTALL_MAN="install  -m 444"
--End MAKE_ENV--

--PLIST_SUB--
PORTDOCS="" GTK2_VERSION="2.10.0"  GTK3_VERSION="3.0.0" OSREL=13.0 PREFIX=%D LOCALBASE=/usr/local  RESETPREFIX=/usr/local LIB32DIR=lib DOCSDIR="share/doc/rnd_jue"  EXAMPLESDIR="share/examples/rnd_jue"  DATADIR="share/rnd_jue"  WWWDIR="www/rnd_jue"  ETCDIR="etc/rnd_jue"
--End PLIST_SUB--

--SUB_LIST--
PREFIX=/usr/local LOCALBASE=/usr/local  DATADIR=/usr/local/share/rnd_jue DOCSDIR=/usr/local/share/doc/rnd_jue EXAMPLESDIR=/usr/local/share/examples/rnd_jue  WWWDIR=/usr/local/www/rnd_jue ETCDIR=/usr/local/etc/rnd_jue
--End SUB_LIST--

---Begin make.conf---
.sinclude "/etc/make.nxb.conf"
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WRKDIRPREFIX=/wrkdirs
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PACKAGES=/packages
DISTDIR=/distfiles
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ARCH=${MACHINE_ARCH}
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#MASTER_SITE_FREEBSD=yes
# Build ALLOW_MAKE_JOBS_PACKAGES with 2 jobs
MAKE_JOBS_NUMBER=2
#### /usr/ports/Mk/Scripts/ports_env.sh ####
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CC_OUTPUT_9d218390_380987f7=yes
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--End resource limits--
=======================<phase: check-sanity   >============================
===>   NOTICE:

The rnd_jue port currently does not have a maintainer. As a result, it is
more likely to have unresolved issues, not be up-to-date, or even be removed in
the future. To volunteer to maintain this port, please create an issue at:

https://bugs.freebsd.org/bugzilla

More information about port maintainership is available at:

https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port

===>  License GPLv2 accepted by the user
===========================================================================
=======================<phase: pkg-depends    >============================
===>   rnd_jue-3.3.0.0_5 depends on file: /usr/local/sbin/pkg - not found
===>   Installing existing package /packages/All/pkg-1.15.10.txz
<snip>
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<F6>' || (c) == '<D6>' ? 98  :             \
                                                         ^
files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<FC>' || (c) == '<DC>' ? 99  :             \
                                        ^
files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<FC>' || (c) == '<DC>' ? 99  :             \
                                                         ^
files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<B0>'               ? 100 :             \
                                        ^
files.c:2198:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<AE>'               ? 101 :             \
                                        ^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
               element == EL_CHAR(']')  ? EL_CHAR_UUMLAUT :
                          ^
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<A9>'               ? 96  :             \
                                        ^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<E4>' || (c) == '<C4>' ? 97  :             \
                                        ^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<E4>' || (c) == '<C4>' ? 97  :             \
                                                         ^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<F6>' || (c) == '<D6>' ? 98  :             \
                                        ^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<F6>' || (c) == '<D6>' ? 98  :             \
                                                         ^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<FC>' || (c) == '<DC>' ? 99  :             \
                                        ^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<FC>' || (c) == '<DC>' ? 99  :             \
                                                         ^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<B0>'               ? 100 :             \
                                        ^
files.c:2199:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<AE>'               ? 101 :             \
                                        ^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
               element == EL_CHAR('^')  ? EL_CHAR_COPYRIGHT : element);
                          ^
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<A9>'               ? 96  :             \
                                        ^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<E4>' || (c) == '<C4>' ? 97  :             \
                                        ^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<E4>' || (c) == '<C4>' ? 97  :             \
                                                         ^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<F6>' || (c) == '<D6>' ? 98  :             \
                                        ^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<F6>' || (c) == '<D6>' ? 98  :             \
                                                         ^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<FC>' || (c) == '<DC>' ? 99  :             \
                                        ^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<FC>' || (c) == '<DC>' ? 99  :             \
                                                         ^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<B0>'               ? 100 :             \
                                        ^
files.c:2200:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding]
./main.h:1163:40: note: expanded from macro 'EL_CHAR'
#define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
                                                          ^
./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII'
                                 (c) == '<AE>'               ? 101 :             \
                                        ^
36 warnings generated.
/nxb-bin/usr/bin/cc  -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing  -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE   -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\""   -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE  -c tape.c
/nxb-bin/usr/bin/cc  -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing  -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE   -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\""   -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE  -c cartoons.c
/nxb-bin/usr/bin/cc  -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing  -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE   -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\""   -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE  -c network.c
network.c:120:46: warning: address of array 'player->name' will always evaluate to 'true' [-Wpointer-bool-conversion]
      if (player->nr == player_nr && player->name && strlen(player->name))
                                  ~~ ~~~~~~~~^~~~
1 warning generated.
/nxb-bin/usr/bin/cc  -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing  -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE   -DRO_GAME_DIR="\"/usr/local/share/rnd_jue\""   -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE  -c netserv.c
/nxb-bin/usr/bin/cc  main.o conf_gfx.o conf_snd.o conf_mus.o conf_hlp.o init.o config.o events.o tools.o screens.o game.o editor.o files.o tape.o cartoons.o network.o netserv.o  libgame/libgame.a game_em/game_em.a game_sp/game_sp.a -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread  -lm -o ../rnd_jue
ld: error: duplicate symbol: setup
>>> defined at main.c
>>>            main.o:(setup)
>>> defined at system.c
>>>            system.o:(.bss+0x20C) in archive libgame/libgame.a

ld: error: duplicate symbol: GfxFrame
>>> defined at main.c
>>>            main.o:(GfxFrame)
>>> defined at main.c
>>>            main.o:(.bss+0x43B08) in archive game_sp/game_sp.a

ld: error: duplicate symbol: redraw
>>> defined at main.c
>>>            main.o:(redraw)
>>> defined at DDScrollBuffer.c
>>>            DDScrollBuffer.o:(.bss+0x10) in archive game_sp/game_sp.a
cc: error: linker command failed with exit code 1 (use -v to see invocation)
gmake[2]: *** [Makefile:255: ../rnd_jue] Error 1
gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0/src'
gmake[1]: *** [Makefile:76: sdl] Error 2
gmake[1]: Leaving directory '/wrkdirs/usr/ports/games/rnd_jue/work/rnd_jue-3.3.0.0'
*** Error code 1

Stop.
make: stopped in /usr/ports/games/rnd_jue



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