Date: Sun, 11 Feb 1996 17:11:59 +0000 () From: "John S. Dyson" <toor@dyson.iquest.net> To: roberto@keltia.freenix.fr (Ollivier Robert) Cc: freebsd-current@FreeBSD.ORG Subject: Re: Something's funny with Xboing and the pipe code Message-ID: <199602111711.RAA01382@dyson.iquest.net> In-Reply-To: <199602111650.RAA17788@keltia.freenix.fr> from "Ollivier Robert" at Feb 11, 96 05:50:38 pm
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> It seems that the new pipe code is so fast that the Xboing sound server (a > child process) has very big trouble to keep up. A while ago it was a little > de-synchronized, now it is not synchronized at all. > > The game is now unplayable on my 486DX4/100 :-) > The problem appears to be that the buffer size for our new pipe code is larger, and causes the synchronization to be off by up to 16K bytes. I think that I might be able to come up with a patch to the sound code to make it work correctly. I think that Linux might use 4k for it's pipe buffer. I'll look into it, perhaps making a small change to the Linux sound driver for xboing. (This is just a guess after looking at the code.) John Dyson dyson@freebsd.org
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