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Date:      Sun, 11 Feb 1996 17:11:59 +0000 ()
From:      "John S. Dyson" <toor@dyson.iquest.net>
To:        roberto@keltia.freenix.fr (Ollivier Robert)
Cc:        freebsd-current@FreeBSD.ORG
Subject:   Re: Something's funny with Xboing and the pipe code
Message-ID:  <199602111711.RAA01382@dyson.iquest.net>
In-Reply-To: <199602111650.RAA17788@keltia.freenix.fr> from "Ollivier Robert" at Feb 11, 96 05:50:38 pm

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> It seems that the new pipe code is so fast  that the Xboing sound server (a
> child process) has very big trouble to keep up. A while ago it was a little
> de-synchronized, now it is not synchronized at all. 
> 
> The game is now unplayable on my 486DX4/100 :-)
>
The problem appears to be that the buffer size for our new pipe code is
larger, and causes the synchronization to be off by up to 16K bytes.  I think
that I might be able to come up with a patch to the sound code to make it
work correctly.  I think that Linux might use 4k for it's pipe buffer.
I'll look into it, perhaps making a small change to the Linux sound
driver for xboing.  (This is just a guess after looking at the code.)

John Dyson
dyson@freebsd.org



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