Date: Wed, 19 Nov 1997 01:41:14 +0000 From: Gianmarco Giovannelli <gmarco@giovannelli.it> To: Amancio Hasty <hasty@rah.star-gate.com> Cc: hackers@FreeBSD.ORG Subject: Re: syscons and VC? Message-ID: <347243BA.36DA3B42@giovannelli.it> References: <199711182212.OAA00302@rah.star-gate.com>
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Amancio Hasty wrote: > > Hi, > > Background: > > I am trying to get glquake going on FreeBSD. glquake uses Mesa/Glide > for 3d hardware support and svgalib for mouse and keyboard input. > No jokes please about svgalib for mouse and keyboard thats the > way that glquake and qtest2 (Quake2) are currently implemented for > linux. > > Should anyone be interested on Mesa/Glide support you can > download Mesa-2.5b6 from: > > ftp://iris.ssec.wisc.edu/pub/Mesa/beta/ > > You can get the glide library from : http://www.3dfx.com > And there is lots of info on glide at www.3dfx.com > > My 3d board is a Diamond Monsted 3D which is a Voodoo chipset based board. > My vga adapter is a Matrox millenium so for more info on > Voodoo based boards or technology please visit wwww.3dfx.com > > Does anyone have a good example on how to switch VCs for FreeBSD? > > I have implemented the hooks on the linux emulation layer so it shouldn't > be a problem to tranlate the linux ioctls to FreeBSD equivalent. > > Worst case scenarion we can modify svgalib-1.2.11 to fit our OS. > > glquake so far in demo mode seems to work okay so if get over this > technical problem we will have glquake for FreeBSD 8) > > All my work is for 3.0 -current. > Please let me know if you succeded... glquake and glqwcl are the only things that are saving win95 from a brutal format ... -- Regards... Gianmarco "Unix expert since yesterday" http://www2.masternet.it
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