Date: Thu, 08 Jan 1998 22:57:42 +1030 From: Mike Smith <mike@smith.net.au> To: sos@FreeBSD.ORG Cc: mike@smith.net.au (Mike Smith), lcremean@tidalwave.net, atf3r@cs.virginia.edu, hackers@FreeBSD.ORG Subject: Re: Splash screen (splashkit) for 3.0 systems... Message-ID: <199801081227.WAA00451@word.smith.net.au> In-Reply-To: Your message of "Thu, 08 Jan 1998 12:59:22 BST." <199801081159.MAA28453@sos.freebsd.dk>
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> Look at libvgl, it has all the functions you need, you just obtain > the mem pointer differently (usr vs kernel space). > I'll put in the mentioned modes... OK, ta. > > to be set properly on the first call to scinit(). I'm still not happy > > with the current splash model; I'm leaning towards the splash being > > effectively a separate console, rather than being attached to a "normal" > > console. > > Hmm, I dont see the splash as a console at all, I see it as a function > that takes over the physical video HW, sortof like the screensavers, > all console bufs etc should be untouched... That's more or less what I meant; it's not something that happens on a console per se, but rather a state apart. I hadn't thought of putting it in the same class as the screensavers though, that's probably a better way altogether. 8) -- \\ Sometimes you're ahead, \\ Mike Smith \\ sometimes you're behind. \\ mike@smith.net.au \\ The race is long, and in the \\ msmith@freebsd.org \\ end it's only with yourself. \\
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