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Date:      Wed, 9 Oct 2002 12:52:00 -0700
From:      Chris Doherty <chris-freebsd@randomcamel.net>
To:        Mark Murray <mark@grondar.za>
Cc:        Terry Lambert <tlambert2@mindspring.com>, freebsd-current@freebsd.org
Subject:   Re: src/games bikeshed time.
Message-ID:  <20021009195200.GJ20787@zot.electricrain.com>
In-Reply-To: <200210091928.g99JSEhb016183@grimreaper.grondar.org>
References:  <3DA47CC6.AE5F1FBF@mindspring.com> <200210091928.g99JSEhb016183@grimreaper.grondar.org>

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On Wed, Oct 09, 2002 at 08:28:13PM +0100, Mark Murray said: 
> > That said... "rain" is a neat display hack.  It's at least as good as
> > the ASCII art VGA library.  I probably would not miss anything else,
> > or anything that wasn't multiplayer, very much, if at all... it looks
> > like an axeing may be in order.
> 
> Rain looks ridiculous on a VTY. Last time it looked ok was on a 9600
> baud terminal.

from the man page:

     The output of rain is modeled after the VAX/VMS program of the same
     name.  To obtain the proper effect, either the terminal must be set
     for 9600 baud or the -d option must be used to specify a delay, in
     milliseconds, between each update.  A reasonable delay is 120; the
     default is 0.
     
it looks fine with the delay.

I like the games, although as long as they're easily available and things
like "fortune" and "primes" stick around (preferably in /usr/games,
because otherwise I'll just end up making my own /usr/games directory and
symlinking those files from /usr/bin or wherever, because they're in
/usr/games on every other system and I'm not really interested in having
FreeBSD be pointlessly different if I can help it).

chris

-------------------------------
Chris Doherty
chris [at] randomcamel.net

"I think," said Christopher Robin, "that we ought to eat
all our provisions now, so we won't have so much to carry."
               -- A. A. Milne
-------------------------------

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