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Date:      Tue, 04 May 2010 03:14:44 -0500
From:      Robert Noland <rnoland@FreeBSD.org>
To:        Peter Jeremy <peterjeremy@acm.org>
Cc:        x11@FreeBSD.org, Martin Wilke <miwi@FreeBSD.org>
Subject:   Re: [HEADS UP] Xorg 7.5 merge comming tomorrow.
Message-ID:  <4BDFD774.80908@FreeBSD.org>
In-Reply-To: <20100504063701.GD52686@server.vk2pj.dyndns.org>
References:  <20100430183522.GD64008@bsdcrew.de>	<20100503061344.GA98887@server.vk2pj.dyndns.org>	<4BDEE40F.9080503@FreeBSD.org>	<20100503215027.GA52686@server.vk2pj.dyndns.org>	<4BDFB7BF.9080600@FreeBSD.org> <20100504063701.GD52686@server.vk2pj.dyndns.org>

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Peter Jeremy wrote:
> On 2010-May-04 00:59:27 -0500, Robert Noland <rnoland@FreeBSD.org> wrote:
>> Hrm, do bad things happen before a pixel crosses vertical 2048?
> 
> I only have 1024 vertical px.  As far as I can tell, in a side-by-side
> configuration, the problems start as soon as I write pixels onto the
> RH window.  I will do so more careful checks and see if there's any
> region on the left side of the RH display that is OK.
> 
>>  It 
>> looks like you have 2 1280x1024 displays and a virtual framebuffer 2560 
>> pixels wide.
> 
> That's the normal configuration.  I have also tried stacking
> vertically (so I have a 1280x2048 VFB).  In this case, the top ~1/4 of
> the lower screen is OK (and a slightly smaller region at the bottom
> also appears OK) and the rest is corrupt.  I've tried increasing the
> VFB size (via a "Screen" Virtual directive) to no avail.
> 
>>  I'm wondering if the issue occurs as soon as the window 
>> starts onto the second display, or if it has to go past 2048 before the 
>> problem appears.
> 
> Definitely not related to 2048 horizontal px.
> 
> There is a screenshot (from the xorg7.5 test patchset but it looks
> the same) in http://bugs.freedesktop.org/show_bug.cgi?id=27805

Ok, not sure what else to suggest, other than I will try to reproduce 
it... I know I said that before, but my list of stuff to do is 
approaching infinity...  Good news is that I do have an x600 around 
here, I just have to find it...

robert.




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