Date: Mon, 25 Aug 2014 20:45:09 +0200 From: =?UTF-8?B?SmVhbi1Tw6liYXN0aWVuIFDDqWRyb24=?= <dumbbell@FreeBSD.org> To: Alexey Dokuchaev <danfe@FreeBSD.org>, Nathan Whitehorn <nwhitehorn@freebsd.org> Cc: powerpc@FreeBSD.org Subject: Re: svn commit: r270516 - head/sys/dev/drm2/i915 Message-ID: <53FB8435.30404@FreeBSD.org> In-Reply-To: <20140825172111.GA43814@FreeBSD.org> References: <201408250503.s7P53Axo057720@svn.freebsd.org> <2177184.NMfUXrE71G@ralph.baldwin.cx> <53FB5FC8.4030105@FreeBSD.org> <53FB60B6.2020106@freebsd.org> <20140825162706.GA22843@FreeBSD.org> <53FB669A.6020604@FreeBSD.org> <53FB6CB9.4010507@freebsd.org> <20140825172111.GA43814@FreeBSD.org>
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On 25.08.2014 19:21, Alexey Dokuchaev wrote: > Hmm, that's very sad. I'd love to play Doom/Hexen/Quake2 on Mac mini G4. > How hard would it be to implement the missing pieces? Is there any WIP? There's no WIP. Here's what Konstantin told me when we talked about this: The AGP module needs to be completely rototiled to accept array of vm_pages to be mapped through AGP. The change has to be done for each AGP chip. This is a lot of work (...) -- Jean-Sébastien Pédron
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