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Date:      Mon, 25 Aug 2014 20:45:09 +0200
From:      =?UTF-8?B?SmVhbi1Tw6liYXN0aWVuIFDDqWRyb24=?= <dumbbell@FreeBSD.org>
To:        Alexey Dokuchaev <danfe@FreeBSD.org>,  Nathan Whitehorn <nwhitehorn@freebsd.org>
Cc:        powerpc@FreeBSD.org
Subject:   Re: svn commit: r270516 - head/sys/dev/drm2/i915
Message-ID:  <53FB8435.30404@FreeBSD.org>
In-Reply-To: <20140825172111.GA43814@FreeBSD.org>
References:  <201408250503.s7P53Axo057720@svn.freebsd.org> <2177184.NMfUXrE71G@ralph.baldwin.cx> <53FB5FC8.4030105@FreeBSD.org> <53FB60B6.2020106@freebsd.org> <20140825162706.GA22843@FreeBSD.org> <53FB669A.6020604@FreeBSD.org> <53FB6CB9.4010507@freebsd.org> <20140825172111.GA43814@FreeBSD.org>

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On 25.08.2014 19:21, Alexey Dokuchaev wrote:
> Hmm, that's very sad.  I'd love to play Doom/Hexen/Quake2 on Mac mini G4.
> How hard would it be to implement the missing pieces?  Is there any WIP?

There's no WIP.

Here's what Konstantin told me when we talked about this:
   The AGP module needs to be completely rototiled to accept array of
   vm_pages to be mapped through AGP. The change has to be done for each
   AGP chip. This is a lot of work (...)

-- 
Jean-Sébastien Pédron



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