Date: Thu, 6 Apr 2017 17:18:30 +0700 From: Victor Sudakov <vas@mpeks.tomsk.su> To: Alexey Dokuchaev <danfe@FreeBSD.org> Cc: freebsd-questions@freebsd.org Subject: Re: doom, quake, hexen... Message-ID: <20170406101830.GA48819@admin.sibptus.transneft.ru> In-Reply-To: <20170406074123.GA20165@FreeBSD.org> References: <20120820142432.GA14816@admin.sibptus.tomsk.ru> <20120820180628.b3e3f552.freebsd@edvax.de> <20120820170517.GA17147@admin.sibptus.tomsk.ru> <20120820191617.66efd947.freebsd@edvax.de> <20120820174640.GD17147@admin.sibptus.tomsk.ru> <20120820200915.9ab5eede.freebsd@edvax.de> <20120820182836.GA18699@admin.sibptus.tomsk.ru> <20170406074123.GA20165@FreeBSD.org>
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Alexey Dokuchaev wrote: > On Tue, Aug 21, 2012 at 01:28:36AM +0700, Victor Sudakov wrote: > > [...] There is games/quake2lnx, but it does not work as I wrote in the > > first mail: > > > > games/quake2lnx even pretends to do something: it opens a tiny X11 > > window with some flickering rubbish and plays some farting sounds to > > the audio system. > > I believe I've fixed `games/quake2lnx' in r437802 last night; both X11 > and GLX renderers should work correctly on both i386 and amd64 now. Hello Alexey, It does not even compile with the default set of options: ftp://ftp.sibptus.ru/pub/vas/quake2lnx-0.16.2_14.log -- Victor Sudakov, VAS4-RIPE, VAS47-RIPN AS43859
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