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Date:      Fri, 7 Apr 2017 15:40:40 +0000
From:      Alexey Dokuchaev <danfe@FreeBSD.org>
To:        Victor Sudakov <vas@mpeks.tomsk.su>
Cc:        freebsd-questions@freebsd.org
Subject:   Re: doom, quake, hexen...
Message-ID:  <20170407154040.GA11953@FreeBSD.org>
In-Reply-To: <20170407144220.GA72378@admin.sibptus.transneft.ru>
References:  <20120820170517.GA17147@admin.sibptus.tomsk.ru> <20120820191617.66efd947.freebsd@edvax.de> <20120820174640.GD17147@admin.sibptus.tomsk.ru> <20120820200915.9ab5eede.freebsd@edvax.de> <20120820182836.GA18699@admin.sibptus.tomsk.ru> <20170406074123.GA20165@FreeBSD.org> <20170406101830.GA48819@admin.sibptus.transneft.ru> <20170406105013.GA75306@FreeBSD.org> <20170406194244.GA20308@FreeBSD.org> <20170407144220.GA72378@admin.sibptus.transneft.ru>

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On Fri, Apr 07, 2017 at 09:42:20PM +0700, Victor Sudakov wrote:
> Alexey Dokuchaev wrote:
> > ...
> > Or you could just update ports to r437874, which also unbreaks the
> > build of `games/quake2lnx' when X11 option is not being selected.
> 
> Magic! Thank you.
> 
> And what build options would you recommend me to enable so that I
> could play a nice full screen game of Quake?

Defaults should be sane enough.  You can disable X11 renderer if you want,
it's of little use for normal users, but I like to keep it as a reference.

I play with GLX renderer fullscreen 800x600, works fine.  In-game fps
counter (cl_drawfps 1) oscillates between 71 and 111, but I'm not sure if
these numbers are truly legit (that is, under modern X.org).  Since the
game runs smoothly and I'm not an fps whore, I don't care much.

./danfe



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