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Date:      Wed, 23 Dec 1998 14:11:14 +0000 (GMT)
From:      Robert <robert@namodn.com>
To:        Gustavo Vieira G C Rios <grios@netshell.vicosa.com.br>
Cc:        David Wolfskill <dhw@whistle.com>, eddie@silk.net, freebsd-questions@FreeBSD.ORG
Subject:   Re: FreeBSD and C Programming
Message-ID:  <Pine.BSF.3.96.981223140318.24286D-100000@namodn.com>
In-Reply-To: <36805FBF.6C31DF5E@netshell.vicosa.com.br>

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It's such a hassle to program in machine language for a particular
machine.

Take DOS for instance. 

Using 32-bit memory extenders, you can run some decent programs, and
actually take advantage of your memory.. took a long time for it to be 
available, too! 
But unfortunately, so much of DOS is machine language, it'd be a hassle (
and a waste
of a machine :) to port.

C is highly portable; machine lingo is not. Programming to the machine
you're on is only useful for low-level drivers; ASM may be faster, but if 
you have a good C compiler and a fast machine, the functionality the OS 
will provide far outweighs the tons of machine language that goes down the
drain when the machine becomes obsolete.


-rob 
( www.namodn.com )
( robert@namodn.com )

On Wed, 23 Dec 1998, Gustavo Vieira G C Rios wrote:

> Yeah, you are right, but this does not mean i am worng.
> Your suggestion is what i told "known as many as possible from the
> machine you are programming to" . No matter if it is virtual or "real
> machine". And more, i believe that using a virtual machine is not
> practice. 
> 
> 
> That's all folks.
> 
> David Wolfskill wrote:
> > 
> > >Date: Tue, 22 Dec 1998 00:43:32 -0200
> > >From: Gustavo Vieira G C Rios <grios@netshell.vicosa.com.br>
> > 
> > >if you wanna be a real programmer you should know the hardware you are
> > >programming to, right ?
> > 
> > I respectfully disagree.
> > 
> > Consider, for example, that Donald Knuth's "The Art of Computer
> > Programming" uses an reference machine that doesn't really exist (though
> > I'm sure folks have written emulators for it... after he wrote the
> > book(s)).
> > 
> > Best suggestion I have is to find a problem that you need to solve, and
> > for which a (set of) program(s) written in C might reasonably be considered
> > a viable approach to solving it.  Look at good code as a starting-point;
> > try /usr/src/*, for example.  Often, I've found that starting by
> > figuring out how to make a least-intrusive change to an existing program
> > can be quite instructive.  (Then again, sometimes what the program
> > really *needs* is to be gutted & re-constructed from the ground up.
> > Experience can help you distinguish the two cases.)
> > 
> > Start small; build on that.  Revise your building-blocks until they're
> > reliable.
> > 
> > Caveat:  I don't write code for a living (usually); I do sysadmin work.
> > I have written code for a living, though, and have been known to do so
> > somewhat recently.
> > 
> > david
> > --
> > David Wolfskill         UNIX System Administrator
> > dhw@whistle.com         voice: (650) 577-7158   pager: (650) 371-4621
> 
> -- 
> +-------------------------------------------------------------------+
> "  ... Overall we've found FreeBSD to excel in performace, stability,
> technical support, and of course price. Two years after discovering
> FreeBSD, we have yet to find a reason why we switch to anything else"
>                                                 -David Filo, Yahoo!
> 
> 
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