Date: Fri, 23 Apr 2004 06:40:54 +0400 From: Sergey Zaharchenko <doublef@tele-kom.ru> To: Chris Ashlee <chrisa@uvic.ca> Cc: freebsd-chat@freebsd.org Subject: Re: Beginning C++ in FreeBSD Message-ID: <20040423024054.GA350@Shark.localdomain> In-Reply-To: <40883C6F.5090602@uvic.ca> References: <200404202124.50967.dgw@liwest.at> <FGEIJLCPFDNMGDOKNBABCEAICKAA.flowers@users.sourceforge.net> <20040421110548.20d8e75c.cpressey@catseye.mine.nu> <6.0.1.1.1.20040421191223.03ed1a88@imap.sfu.ca> <p06002031bcac75b028c1@[10.0.1.5]> <20040421124817.5811bddb.cpressey@catseye.mine.nu> <p06002033bcac8db7ca76@[10.0.1.5]> <20040422030636.GA444@Shark.localdomain> <40883C6F.5090602@uvic.ca>
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--C7zPtVaVf+AK4Oqc Content-Type: text/plain; charset=us-ascii Content-Disposition: inline Content-Transfer-Encoding: quoted-printable On Thu, Apr 22, 2004 at 02:43:11PM -0700, Chris Ashlee probably wrote: > DoubleF wrote: > >[etc] If you think C++ can be translated to C, just translate this: > > > >// one module > > > >class A > >{ > >public: > > A(); > >}; > > > >A::A() > >{ > > /* some code here */ > >} > > > >static A a; > > > >// another module, which doesn't know about the former's existance > > > >int > >main(void) > >{ > > /* some other code here */ > >} > > >=20 > Based on my (limited) knowledge of C++, the constructor for the object=20 > 'a' of type A will be called before main... Yes, that's the catch... > So if you were to translate=20 > this to C, the other module, which doesn't know about the A module,=20 > would have to have a call to the constructor inserted before any other=20 > code in main, and 'a' would have to be referenced from the module=20 > containing main. >=20 > So it seems that some information would be lost in the translation to C,= =20 > namely that some details of other modules should not be visible.=20 > However, the compiled code for both the C++ program and the C=20 > translation could well wind up the same. You would have to translate a program as a whole, not on a file-per-ile basis, then. I agree that in the end you will get something compilable --- but it will have large dependency chains which aren't really necessary, and you'd have to recompile the main module each time the A module's interface changes, which is certainly inefficient...=20 > Any high-level optimizations=20 > that can be done on C++ but not C could probably be done in the=20 > translation itself. Remember, C is basically a glorified, portable=20 > assembly language, and just about anything can be translated to it -=20 > even machine code. It's translating to a more high-level language that's= =20 > hard. What you surely can't translate is the A module without the main module. Suppose I want a shlib to initialize itself when it's loaded. I create a static object and GCC does the rest of the stuff for me (like creating an init function visible to the linker). But what would you do in C (of course, you want it portable, so no init hacks, please...). --=20 DoubleF Fourth Law of Revision: It is usually impractical to worry beforehand about interferences -- if you have none, someone will make one for you. --C7zPtVaVf+AK4Oqc Content-Type: application/pgp-signature Content-Disposition: inline -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (FreeBSD) iD8DBQFAiII1wo7hT/9lVdwRApC9AJ4gNgUwH9pIFhJOizQY6vZZgpHBhwCfUAkB deWeN5cAG9fGlq2nUSBJEII= =0Ull -----END PGP SIGNATURE----- --C7zPtVaVf+AK4Oqc--
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