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Date:      Tue, 24 May 2005 05:32:51 +0200
From:      Orlando Bassotto <orlando@break.net>
To:        Peter Grehan <grehan@freebsd.org>
Cc:        freebsd-ppc@freebsd.org
Subject:   Re: How much longer for GNOME
Message-ID:  <20050524033302.78FF31D9115@supertolla.itapac.net>
In-Reply-To: <429296F9.3000801@freebsd.org>
References:  <772add1005051820131e2e7440@mail.gmail.com>	<20050522172035.GA97714@arved.at>	<1116782949.89455.12.camel@crashalot>	<20050523154654.GF92909@arved.at>	<42926AC7.3040400@freebsd.org>	<34FF6B2C-A968-4F5D-85E5-D64A38175669@break.net>	<42927B2E.2060101@freebsd.org> <20050524011824.93EB31D90DD@supertolla.itapac.net> <429296F9.3000801@freebsd.org>

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On May 24, 2005, at 4:52 AM, Peter Grehan wrote:

>> 6.8.2 compiled from ports, it just ran out of the box! :-)
>>
>
>  Does your Cube have the Rage 128 ?
>

Right, and I can confirm you also that mplayer compiles and works  
perfectly (with all possible
knob on); I'm using it with Xvideo. I've been able to watch an entire  
movie on it. XFCE is
also running with XComposite and it does the transparencies right, so  
I take it as working. :-)

There are a few issues anyway:
- You can't switch anymore to any console once in X (monitor goes out  
of sync)
- Using DGA results in out of sync and X doesn't recover
- Using GL sometime segfaults the application (I didn't investigate  
much further into this)

Here's my video card pciconf entry:

none0@pci0:16:0:        class=0x030000 card=0x00000000  
chip=0x50461002 rev=0x00 hdr=0x00
     vendor   = 'ATI Technologies Inc'
     device   = 'Rage 128 PF/Pro AGP 4x (TMDS)'
     class    = display
     subclass = VGA

xdpyinfo:

name of display:    :0.0
version number:    11.0
vendor string:    The X.Org Foundation
vendor release number:    60802000
X.Org version: 6.8.2
maximum request size:  16777212 bytes
motion buffer size:  256
bitmap unit, bit order, padding:    32, MSBFirst, 32
image byte order:    MSBFirst
number of supported pixmap formats:    7
supported pixmap formats:
     depth 1, bits_per_pixel 1, scanline_pad 32
     depth 4, bits_per_pixel 8, scanline_pad 32
     depth 8, bits_per_pixel 8, scanline_pad 32
     depth 15, bits_per_pixel 16, scanline_pad 32
     depth 16, bits_per_pixel 16, scanline_pad 32
     depth 24, bits_per_pixel 32, scanline_pad 32
     depth 32, bits_per_pixel 32, scanline_pad 32
keycode range:    minimum 8, maximum 255
focus:  PointerRoot
number of extensions:    33
     BIG-REQUESTS
     Composite
     DAMAGE
     DEC-XTRAP
     DOUBLE-BUFFER
     DPMS
     Extended-Visual-Information
     GLX
     MIT-SCREEN-SAVER
     MIT-SHM
     MIT-SUNDRY-NONSTANDARD
     RANDR
     RECORD
     RENDER
     SECURITY
     SGI-GLX
     SHAPE
     SYNC
     TOG-CUP
     X-Resource
     XC-APPGROUP
     XC-MISC
     XEVIE
     XFIXES
     XFree86-Bigfont
     XFree86-DGA
     XFree86-DRI
     XFree86-Misc
     XFree86-VidModeExtension
     XInputExtension
     XKEYBOARD
     XTEST
     XVideo
default screen number:    0
number of screens:    1

X.org log regarding the video card:

(II) R128(0): [drm] drmOpen failed
(EE) R128(0): [dri] DRIScreenInit failed.  Disabling DRI.
(II) R128(0): Memory manager initialized to (0,0) (1024,4096)
(II) R128(0): Reserved area from (0,768) to (1024,770)
(II) R128(0): Largest offscreen area available: 1024 x 3326
(II) R128(0): Using XFree86 Acceleration Architecture (XAA)
         Screen to screen bit blits
         Solid filled rectangles
         8x8 mono pattern filled rectangles
         Indirect CPU to Screen color expansion
         Solid Lines
         Dashed Lines
         Scanline Image Writes
         Offscreen Pixmaps
         Setting up tile and stipple cache:
                 32 128x128 slots
                 18 256x256 slots
                 6 512x512 slots
(II) R128(0): Acceleration enabled
(==) R128(0): Backing store disabled
(==) R128(0): Silken mouse enabled
(II) R128(0): Using hardware cursor (scanline 3080)
(II) R128(0): Largest offscreen area available: 1024 x 3324
(II) R128(0): Direct rendering disabled


>
>> Here is the dmesg:
>>
>
>  Thanks for that. Nice setup :)
>

Heh, welcome, if you need any other information, just ask! :)

[...]
>> Great, where can I get these "pieces" ? :-)
>>
>
>  I'll dig them up.
>

Great, let me know when something is available!

Also, the loader seems not happy loading modules, it results
in an exception and returns to of prompt... if you need
SRR0/SRR1 I can grab them off.

Thanks again for the hard work!

Ciao
Orlando




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